Search found 9 matches

by Smartfoxer
31 Jul 2015, 15:45
Forum: SFS2X C# API
Topic: Correctly terminate an application
Replies: 7
Views: 9458

Re: Correctly terminate an application

Hi Lapo, now I get it! When you wrote The disconnection event is raised after the User has already been disconnected. I read that my disconnect() command is being executed AFTER the user has already been disconnect (which I now know is actually the truth since as you say the whole handler is called ...
by Smartfoxer
31 Jul 2015, 13:05
Forum: SFS2X C# API
Topic: Correctly terminate an application
Replies: 7
Views: 9458

Re: Correctly terminate an application

Hi Lapo, where do you see that happening? Before I added the disconnect() command, we only removed the user object from our singleton class "PlayerManager" which basically is just a list of users. Removing the user from that list doesn't disconnect 'em, right? That's why I thought the disc...
by Smartfoxer
31 Jul 2015, 12:57
Forum: SFS2X Java / Android API
Topic: Custom Login errorCode
Replies: 3
Views: 9208

Re: Custom Login errorCode

Hi, Well, currently you can't add more error codes. But as a workaround, you can send a custom errorMessage such as "50-This is an error", where the number is the error code and the text after the "-" is the errorMessage. Hello, actually that is what I am looking for. But I see ...
by Smartfoxer
30 Jul 2015, 17:02
Forum: SFS2X C# API
Topic: Correctly terminate an application
Replies: 7
Views: 9458

Re: Correctly terminate an application

Hi Lapo, okay, that's what I thought. Makes sense as well ;) No, when running through the Unity Editor, all goes quite smooth. We are building for x86. We didn't use the disconnect command on the server side before, only on the client side on a scene change. I added the line "disconnected.disco...
by Smartfoxer
29 Jul 2015, 14:30
Forum: SFS2X C# API
Topic: Correctly terminate an application
Replies: 7
Views: 9458

Correctly terminate an application

Hello there, we experience the following behaviour: When building a Unity project with SFS as our backbone, there is a button with which to exit the application. On this button we do a sfs.disconnect() command. But then it takes nearly a minute for the application to really exit - this looks like th...
by Smartfoxer
27 Jul 2015, 13:45
Forum: SFS2X Questions
Topic: Custom login is ON but no Extension is active for this zone
Replies: 1
Views: 4002

Custom login is ON but no Extension is active for this zone

Hello everyone, we are experiencing a very weird problem over here. I tried looking for answers online but found none, hopefully someone got a clue what do to or where to look. After minor changes to the extension code (and after reversing them) the extension still registers the handlers, but does n...
by Smartfoxer
25 Jul 2015, 23:35
Forum: SFS2X Questions
Topic: Passwords sent and recieved do differ
Replies: 4
Views: 5551

Re: Passwords sent and recieved do differ

Hi, Hello, I have the following: Sending a loginRequest to the server, with (username, password, zone, paramsObject). Yes I know, the documentation says it is (username, password, paramsObject, zone). This worked for a while, then Unity gave me parsing errors and wanted me to change the order. The ...
by Smartfoxer
25 Jul 2015, 22:20
Forum: SFS2X Questions
Topic: Passwords sent and recieved do differ
Replies: 4
Views: 5551

Re: Passwords sent and recieved do differ

Hello Lapo, thanks for your reply! Okay, I see your point; and that was my only last resort that would make any sense to me. If you knew how many hours I put overlooking the code...... :oops: :twisted: I thought that what you described is only active when using the ILoginAssistantPlugin. BUT: Even i...
by Smartfoxer
25 Jul 2015, 14:31
Forum: SFS2X Questions
Topic: Passwords sent and recieved do differ
Replies: 4
Views: 5551

Passwords sent and recieved do differ

Hello, I am now done with research and have asked fellow students, they tell me the code seems fine. I have the following: Sending a loginRequest to the server, with (username, password, zone, paramsObject). Yes I know, the documentation says it is (username, password, paramsObject, zone). This work...

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