Search found 7 matches

by SteamPunkProgrammer
11 Feb 2015, 17:14
Forum: SFS2X Questions
Topic: making a persistent multiplayer game ~ best practices.
Replies: 9
Views: 9391

Re: making a persistent multiplayer game ~ best practices.

I was talking about loading avatar data, like there 'characters' name, selected hair, things like that, but I think I'm starting to get the logic now, and changed it to an extension message. After they've selected an avatar, it will become a set of user vars, so that the selected customization are i...
by SteamPunkProgrammer
10 Feb 2015, 18:19
Forum: SFS2X Questions
Topic: making a persistent multiplayer game ~ best practices.
Replies: 9
Views: 9391

Re: making a persistent multiplayer game ~ best practices.

Ah, It ended up being an unrelated issue that made the message not get sent, so thats all good now. This is yet another one of those 'best practice' things, I've written a RequestHandler to load the logging in users saved avatars. Should those just be sent back as a extension request message to the ...
by SteamPunkProgrammer
10 Feb 2015, 13:14
Forum: SFS2X Questions
Topic: making a persistent multiplayer game ~ best practices.
Replies: 9
Views: 9391

Re: making a persistent multiplayer game ~ best practices.

Ah great, I got the MultiHandler all working, this makes alot of sense! I am having a problem setting user vars on the server, then having them propigate down, is there an example of this somewhere? I did see examples for sending the request to change the user var. and an example of how to set it on...
by SteamPunkProgrammer
10 Feb 2015, 11:30
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 25527

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

Alright good to know, I didnt plan on using python anyways, I hate it personally, haha
by SteamPunkProgrammer
10 Feb 2015, 11:29
Forum: SFS2X Questions
Topic: making a persistent multiplayer game ~ best practices.
Replies: 9
Views: 9391

Re: making a persistent multiplayer game ~ best practices.

Is it possible for me to bind multiple string commands to the same class, and the delegate the actions from there? yea, I was thinking about using UDP; I couldnt find alot of documentation on how to use it, other then some basic configurations, does it use a completely new message type? Oh, and is t...
by SteamPunkProgrammer
10 Feb 2015, 05:07
Forum: SFS2X Questions
Topic: making a persistent multiplayer game ~ best practices.
Replies: 9
Views: 9391

making a persistent multiplayer game ~ best practices.

I wanted to ask some questions about 'best practices' for SFS2X. I've actually used it for smaller projects in the past where in performance and optimizations didn't matter very much. So that brings me to why I started this thread I'm looking to create a more complex project and I wanted to know wha...
by SteamPunkProgrammer
09 Feb 2015, 16:01
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 25527

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

Setting the Simple.py also resolved the problem for me. Is the issue just that the python interpreter wasnt being loaded when the client dynamically assigned a python script? (but setting zone with any python script forced it to load) I just want to have better understanding of this issue before mov...

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