Search found 14 matches

by narfi
12 Feb 2015, 19:27
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Re: Using a Unity standalone as a backend

If you want to create a looping interval-based event a là Update() in Unity you can start a scheduled task using the TaskScheduler: http://docs2x.smartfoxserver.com/GettingStarted/howtos#item7 Perfect Thanks, I will read more on that. You will have to figure out a way to only extract the informatio...
by narfi
12 Feb 2015, 12:24
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Re: Using a Unity standalone as a backend

I am confused. The PROXIMITY_LIST_UPDATE tells you which other users are within your AOI range. In other words which users you can at this moment interact with. If you need the info for all the Room then you don't need a PROXIMITY_LIST_UPDATE, nor an MMORoom. You just need a regular Room where anyo...
by narfi
12 Feb 2015, 06:49
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Re: Using a Unity standalone as a backend

I am getting more into server api questions now, shoudl I start a new thread in that section, or is it ok to keep my progress/questions in this single thread? I am trying to basically duplicate the PROXIMITY_LIST_UPDATE but with info for the entire room and send it just to my master client. Java is ...
by narfi
11 Feb 2015, 08:55
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Re: Using a Unity standalone as a backend

I see that server side mmoroom allows getting all room items and users (which in turn could be fed to my master client). I just want to clarify that it's not built in client side before I progress further.
by narfi
11 Feb 2015, 03:09
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Re: Using a Unity standalone as a backend

So I have been having some fun learning how to write extensions, and toying with how things work. I still have not figured out how to go about giving the master client info on users and items in the whole room without limiting it to an AOI. Also do you have the source for your fps and mmo extensions...
by narfi
06 Feb 2015, 18:48
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 6877

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

Ok, Fresh server install, Fresh upgrade to 2.9.2 Changes you recommended above applied to the xml file and saved and server restarted. Created a new room through the remote admin called TestRoom in the BasicExamples zone. Is MMO Room toggled to False under MMO Settings tab. The Debug lines I posted ...
by narfi
06 Feb 2015, 17:12
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 6877

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

I tried the fix, (though the xml seems much longer than what you suggested, that section was beyond line 110 a ways and was not the end) and it didn't seem to change anything. I may have the zone configuration messed up from trying to figure it out? I thought your fix was just for the mmo demo which...
by narfi
06 Feb 2015, 01:24
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 6877

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

I am not sure if this is the same issue or not, but it seems like it. I wasn't able to get anything from the server when the room was toggled to mmoroom. Not PROXIMITY_LIST_UPDATE,not USER_VARIABLES_UPDATE, I even tried MODERATOR_MESSAGE and sending a message and kicking from the admin panel, but no...
by narfi
05 Feb 2015, 18:37
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Re: Using a Unity standalone as a backend

I have 0 experience with Java, but from your answer it seems that C# from unity only is not possible/practical, that I will need atleast some work on an extention for what I need? I dont mind learning and working towards something, I just want to make sure I understand the right approach. Basically ...
by narfi
05 Feb 2015, 17:42
Forum: SFS2X C# API
Topic: Using a Unity standalone as a backend
Replies: 12
Views: 5549

Using a Unity standalone as a backend

I would like to use Unity as a backend for the physics and AI (and possibly authoritative movement) Probably be using the mmoroom, but possibly just a normal room as I do not expect rooms to be too large. (a few players and a couple dozen npcs) From reading your docs it seems that mmoitems can only ...
by narfi
04 Feb 2015, 03:35
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 6877

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

You dont need another machine to test it. You can just build your project, and make sure that run in background is selected in the build settings so it stays connected, then once its built open the exe a couple of times. You can see it works doing that on the object movement tutorial.
by narfi
03 Feb 2015, 22:48
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 6877

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

ok thanks. I hard read, It is important to point out that this approach is good for local testing but it's not optimized for online playing. This way we will be sending too many updates per second, quickly saturating the internet connection. It is beyond the scope of this Example to go in the detail...
by narfi
02 Feb 2015, 20:17
Forum: RedBox 2X
Topic: Is Redbox right for me?
Replies: 1
Views: 2399

Is Redbox right for me?

First, you have a broken or dead link on this page, http://smartfoxserver.com/products/redbox I am a hobbiest without any formal education or real coding experience. I have had no problem modifying or making my own simple C# scripts in Unity3d but that is about the extent of my experience. (been hav...
by narfi
02 Feb 2015, 20:02
Forum: SFS2X C# API
Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Replies: 18
Views: 6877

Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing

I am having the same issues. I installed the server on AWS EC2 and have SmartFoxServer2X Multiplayer SDK from the unity asset store. I moved the Extentions folders and the spacewar zone to their appropriate places on the server. All of the examples work except for the mmo example which acts exactly ...

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