Search found 4 matches
- 06 Feb 2015, 20:41
- Forum: SFS2X C# API
- Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
- Replies: 18
- Views: 25511
Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Thank you!! This fix works! :D To fix this issue simply open your SFS2X/zones/BasicExamples.zone.xml file, scroll to the bottom (line 110) where you will see this: <extension> <name></name> <type>JAVA</type> <file></file> <propertiesFile></propertiesFile> <reloadMode>AUTO</reloadMode> </extension> ...
- 04 Feb 2015, 02:22
- Forum: SFS2X C# API
- Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
- Replies: 18
- Views: 25511
Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Actually the MMODemo is meant to be run locally. It runs very fast sending lots of packets, more than a remote connection can handle. I am running two instances locally. Although since I cannot get two Unity to run at the same time on one machine, I used another machine, so: 1. Server running on ma...
- 02 Feb 2015, 07:42
- Forum: SFS2X C# API
- Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
- Replies: 18
- Views: 25511
Re: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Thanks for replying. I mean, they appear to be in the same room in the server log, but on the two clients rendering colored squares or sphere, the players don't see each other. So even though they entered the same room, player 1 on one client doesn't see player 2 on the other client. Or am I using t...
- 29 Jan 2015, 20:28
- Forum: SFS2X C# API
- Topic: MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
- Replies: 18
- Views: 25511
MMORoom Demo Code PROXIMITY_LIST_UPDATE Not Firing
Basically I have not changed anything in the demo code downloaded so it supposedly should just work, I thought? I downloaded the latest MMORoom server demo code and the Unity C# API demo a few days ago, didn't change any of the code. It runs fine up to the point that I can see on the server log mult...