Search found 35 matches
- 20 May 2015, 11:56
- Forum: OpenSpace v2 discussions and help
- Topic: Creating Large Background
- Replies: 1
- Views: 10496
Creating Large Background
Hi Guys, I'm trying to create a large background for my map. Originally I'd just imported it as one image from Flash to make sure it looks okay in the game. I'd set it as 1 column 1 row in the Background Editor and just set it as x=3000, y=3000 in size.. Even though it would go over that size, it wo...
- 14 Apr 2015, 14:43
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Re: Updating Avatar
I am still getting the same issue though. private function SetSFSUserVars(userXML:XML) { trace("CALLING SetSFSUserVars==================="); var userVars:Array = []; for(var i=0; i < userXML.Msg.avatar.decal.length(); i++) { userVars.push(new SFSUserVariable("pXML", String(userXM...
- 14 Apr 2015, 10:42
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Re: Updating Avatar
Hi Bax, I think that would be the exact issue. In that case I'll go ahead and make some individual string values and create SFS variables for each... Will it make any real cost on the server if I make about 8 ish SFS variables per avatar? So long as they're just simple string values for avatars chan...
- 08 Apr 2015, 09:26
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Re: Updating Avatar
Okay well I've been working through this, but haven't quite understood my problem yet. So far I've managed get it to recognise the v2 now. This is my current code to set a SFSUserVariable: import com.smartfoxserver.v2.entities.variables.*; import com.smartfoxserver.v2.requests.*; //... //... var use...
- 27 Mar 2015, 18:32
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
- 25 Mar 2015, 17:12
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Re: Updating Avatar
I've included it in the 'ActionScript Settings', under 'Library Path'. The API recognises it on auto search now, however when I try to publish it still says 'Definition com.smartfoxserver.v2.entities:variables could not be found'.
Any ideas?
Any ideas?
- 25 Mar 2015, 09:46
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Re: Updating Avatar
Hi Bax, My game isn't recognising that package (Definition com.smartfoxserver.v2.entities:variables could not be found). In OpenSpace Editor, under the 'About OpenSpace' it says the version is 2.0.2, so I'm guessing that's not the issue. when I type in 'com.smartfoxserver.' the only available option...
- 24 Mar 2015, 10:46
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Re: Updating Avatar
Awesome, thanks Paolo. Which import do I need to access SFSUserVariables?
- 13 Mar 2015, 11:47
- Forum: OpenSpace v2 discussions and help
- Topic: Updating Avatar
- Replies: 14
- Views: 26162
Updating Avatar
Hi Guys, I'm trying to update my Characters avatar in my game. My character loads all of his assets (clothing, accessories, ect), from a database and is then stored as as a XML: private function onReceivedUserInfo(event:LoaderEvent):void { var raw_user_info = LoaderMax.getContent("userInfo"...
- 12 Mar 2015, 16:00
- Forum: OpenSpace v2 discussions and help
- Topic: Animating Skins
- Replies: 2
- Views: 10740
Re: Animating Skins
Working perfectly, cheers
- 11 Mar 2015, 16:51
- Forum: OpenSpace v2 discussions and help
- Topic: Animating Skins
- Replies: 2
- Views: 10740
Animating Skins
Hi Guys, I've been trying to animate skins in the map editor on RollOver and RollOut. I've managed to connect the setup between AS3 and the OpenSpace map: trace("onSkinInteraction " + trigger + " trigger: " + evt.target + evt.currentTarget + evt.params.skin); onSkinInteraction Tr...
- 03 Mar 2015, 12:07
- Forum: OpenSpace v2 discussions and help
- Topic: Getting Foreground to act like Background
- Replies: 3
- Views: 12125
Re: Getting Foreground to act like Background
Hi Bax, Thanks for responding. I was about to add to this actually. What I'm basically trying to achieve is to make a semi-transparent glass wall running along the length of the bottom of the map. I want the player to be able to walk behind it. So when he does this he see's himself semi-transparent ...
- 27 Feb 2015, 14:36
- Forum: OpenSpace v2 discussions and help
- Topic: Checking Ownership of Avatar
- Replies: 3
- Views: 12224
Re: Checking Ownership of Avatar
Hi Bax, Thanks for replying. I've tried this, however it's not recognising 'Params'. Here's my basic setup: package com.cavia.avatar { import com.cavia.ui.ChatBubbleMC; import com.cavia.ui.ThumbsUpIconMC; import com.greensock.TimelineMax; import com.greensock.TweenAlign; import com.greensock.TweenMa...
- 27 Feb 2015, 13:14
- Forum: OpenSpace v2 discussions and help
- Topic: Getting Foreground to act like Background
- Replies: 3
- Views: 12125
Getting Foreground to act like Background
Hi Guys, I'm having an issue with the foreground in OpenSpace. With the background it scrolls with the map perfectly, which suits the environment because it's kinda large. With the foreground it's fixed in place. I want to make a semi-transparent (coloured glass) banister which only partially blocks...
- 25 Feb 2015, 11:04
- Forum: OpenSpace v2 discussions and help
- Topic: Checking Ownership of Avatar
- Replies: 3
- Views: 12224
Checking Ownership of Avatar
Hi Guys,
How would you check to see whether an avatar your mouse is hovering over is your avatar? How can you see who's avatar it is?
Thanks!
How would you check to see whether an avatar your mouse is hovering over is your avatar? How can you see who's avatar it is?
Thanks!