Search found 24 matches
- 25 Mar 2017, 01:38
- Forum: SFS2X Questions
- Topic: Users still appear in the room when they leave
- Replies: 5
- Views: 6742
Re: Users still appear in the room when they leave
We can reproduce it, it happens 20-30 times a day from different users. What is the resolution in this case? Is there something code wise we can do to fix it? At one point we can see a user name repeat 10-15 times in the lobby but obviously there are not online. Attached an image of the lobby users ...
- 22 Mar 2017, 00:55
- Forum: SFS2X Questions
- Topic: Users still appear in the room when they leave
- Replies: 5
- Views: 6742
Users still appear in the room when they leave
For some reason the server is caching or not dropping the user once they leave. They can login again but the "ghost" user still remains. This fills up the server fast, they show online but they are not. I am running version 2.12.3. Used to work fine but for some reason this started to happ...
- 13 May 2016, 02:41
- Forum: SFS2X Questions
- Topic: How to remove Ghost users
- Replies: 6
- Views: 7454
Re: How to remove Ghost users
We'll try to figure out the root cause and if that does not work we'll contact the support team. Thanks a lot for your help
- 11 May 2016, 23:03
- Forum: SFS2X Questions
- Topic: How to remove Ghost users
- Replies: 6
- Views: 7454
Re: How to remove Ghost users
We'll check to see if anything has changed in the user disconnect logic. But, is there a way to remove those users from the admin console? Do we have to create a scheduled task to remove all non connected users?
Thanks
Thanks
- 10 May 2016, 02:29
- Forum: SFS2X Questions
- Topic: How to remove Ghost users
- Replies: 6
- Views: 7454
Re: How to remove Ghost users
Hi Lapo,
We are running version 2.11.0.
Dropped packets out: 33758(0%) | in: 9 (0%)
We are creating custom events on USER_DISCONNECT. Do you think there might be some issue there?
The thing is that we never experienced this before, it suddenly started happening.
Thanks
We are running version 2.11.0.
Dropped packets out: 33758(0%) | in: 9 (0%)
We are creating custom events on USER_DISCONNECT. Do you think there might be some issue there?
The thing is that we never experienced this before, it suddenly started happening.
Thanks
- 09 May 2016, 01:12
- Forum: SFS2X Questions
- Topic: How to remove Ghost users
- Replies: 6
- Views: 7454
How to remove Ghost users
Hi there, We recently started seeing a lot of users being shown in the lobby of our game. The truth is that these users are somewhat disconnected and when trying to monitor them, we keep getting "The user being monitored is no more available on the server, please select another one". Our a...
- 24 Mar 2016, 04:06
- Forum: SFS2X Questions
- Topic: Error on Admin message
- Replies: 3
- Views: 6145
Error on Admin message
Hi, We are trying to implement the admin messages so that we can send messages to users in case of new updates or server restarts. When sending a message from the admin console to a specific user we are getting the following error. Not sure if we need to handle anything on the java side. Any help is...
- 21 Feb 2015, 20:48
- Forum: SFS2X Questions
- Topic: Thread level logging
- Replies: 4
- Views: 5633
Re: Thread level logging
Thank you.
- 20 Feb 2015, 02:58
- Forum: SFS2X Questions
- Topic: Thread level logging
- Replies: 4
- Views: 5633
Re: Thread level logging
Thanks for the answer - The reason I asked is because I am having a hard time with multiple workers at the same time stepping over each other. It becomes a large effort to get a decent logging story. For example thread 1 running then there are several executors. All active game rooms start writing t...
- 19 Feb 2015, 05:32
- Forum: SFS2X Questions
- Topic: Thread level logging
- Replies: 4
- Views: 5633
Thread level logging
Hello guys, I am trying to figure out a way to capture the room name and player id or name, and append it on each trace line like the example below. Can this be a configuration option on log4j ? I really did not want to add it on every single trace line, I am trying to just modify at log4j level. Fo...
- 29 May 2014, 01:52
- Forum: Server Side Extension Development
- Topic: PlayerId generator issue in Spectator to Player
- Replies: 3
- Views: 59353
Re: PlayerId generator issue in Spectator to Player
Nevermind, we actually figured out the issue. Thanks for your help.
- 24 May 2014, 14:56
- Forum: SFS2X Questions
- Topic: Intercept ban/kick messages
- Replies: 6
- Views: 7726
Re: Intercept ban/kick messages
That was it! Thank you so much!
- 23 May 2014, 16:18
- Forum: SFS2X Questions
- Topic: Intercept ban/kick messages
- Replies: 6
- Views: 7726
Re: Intercept ban/kick messages
I am not sure if i have to do anything on the server side but I have 2 event listeners on the client side: sfs.addEventListener(SFSEvent.ADMIN_MESSAGE, testAdminMsg); sfs.addEventListener(SFSEvent.MODERATOR_MESSAGE, testAdminMsg); private function testAdminMsg() : void { trace("Testing moderato...
- 23 May 2014, 15:45
- Forum: Server Side Extension Development
- Topic: PlayerId generator issue in Spectator to Player
- Replies: 3
- Views: 59353
Re: PlayerId generator issue in Spectator to Player
Any thoughts on this ?
- 23 May 2014, 15:44
- Forum: SFS2X Questions
- Topic: Intercept ban/kick messages
- Replies: 6
- Views: 7726
Re: Intercept ban/kick messages
Thanks for the reply -
Platform : Flex / Flash
API : ActionScript 3 API 1.2.0
Server: 2.8.2
Platform : Flex / Flash
API : ActionScript 3 API 1.2.0
Server: 2.8.2