Search found 32 matches

by braza
21 Mar 2015, 19:20
Forum: SFS2X C++ API
Topic: C++ API v1.1.6 released
Replies: 2
Views: 8678

Re: C++ API v1.1.6 released

Is MSVS 2013 build supposed to generate this error? Error 1 error MSB8020: The build tools for Visual Studio 2012 (Platform Toolset = 'v110') cannot be found. To build using the v110 build tools, please install Visual Studio 2012 build tools. Alternatively, you may upgrade to the current Visual Stud...
by braza
21 Mar 2015, 19:08
Forum: SFS2X C++ API
Topic: C++ API works with unreal engine 3
Replies: 3
Views: 17099

Re: C++ API works with unreal engine 3

I've started another topic in a wrong place... But let me say that in the right place too. UE4 is now going to become more popular since their new "free" model. They have some integrated server cabilities but lack the SFS2X's abilities to run small instances on demand. Take this requiest w...
by braza
20 Mar 2015, 19:15
Forum: 2X Features Wish List
Topic: SFS2X custom Admin Tool modules
Replies: 21
Views: 63876

Re: SFS2X custom Admin Tool modules

Recently I've been roaming on oDesk and noticed a job with requirement to do some custom admin pages. FYI
by braza
20 Mar 2015, 19:11
Forum: 2X Features Wish List
Topic: Unreal Engine 4
Replies: 4
Views: 13772

Re: Unreal Engine 4

Thanks!
by braza
19 Mar 2015, 05:50
Forum: 2X Features Wish List
Topic: Unreal Engine 4
Replies: 4
Views: 13772

Unreal Engine 4

Unreal Engine 4 is now available to everyone for free. It is generally great but seems lacking the possibility to run instances of the game server. It is not even stated in the roadmap so far. https://trello.com/b/gHooNW9I/ue4-roadmap. Not sure if there's a market, but might be an oportunity, right?...
by braza
20 Jan 2015, 12:19
Forum: SFS2X Questions
Topic: Getting knowledge about runtime created game rooms
Replies: 9
Views: 11473

Re: Getting knowledge about runtime created game rooms

Lapo wrote:The list of Rooms is not passed directly in the event, but you can obtain it at any time from the SmartFox.roomList property, after having logged in.

If you're working in Java there's an equivalent method called getRoomList().

Cheers


aaaaah, I see! Thanks!
by braza
20 Jan 2015, 00:15
Forum: SFS2X Questions
Topic: Getting knowledge about runtime created game rooms
Replies: 9
Views: 11473

Re: Getting knowledge about runtime created game rooms

The list of rooms is actually sent back in the login response. I want to extract the data you mentioned. The rooms that were dynamically created before I logged in. So I look into login response docs http://docs2x.smartfoxserver.com/api-docs/csharp-doc/html/f76657e1-ecd9-ecb4-8a29-2b965b35530d.htm ...
by braza
17 Jan 2015, 17:16
Forum: SFS2X Questions
Topic: Getting knowledge about runtime created game rooms
Replies: 9
Views: 11473

Re: Getting knowledge about runtime created game rooms

Hi again!
No I actually decided to fix that and wondering how am I supposed to find that room info there in the response... I do ot see it mentioned here http://docs2x.smartfoxserver.com/api-do ... 35530d.htm
by braza
17 Jan 2015, 17:09
Forum: SFS2X C# API
Topic: Sfs instance lost (Null reference)
Replies: 4
Views: 8241

Re: Sfs instance lost (Null reference)

Me too. I have no idea. :) You should probably check the code in the NetworkManager and make sure there aren't conditions in which the sfs variable is set to null thanks well, if I just search for this sfs reference usages, there's no any place in my code that assignes it to null... ok, I'll keep i...
by braza
14 Dec 2014, 02:14
Forum: SFS2X C# API
Topic: Sfs instance lost (Null reference)
Replies: 4
Views: 8241

Sfs instance lost (Null reference)

Hi! Once in a while, usually during debugging, which means one of the parties is not responding anymore, Unity client receives NullReferenceException: Object reference not set to an instance of an object NetworkManager.FixedUpdate () (at Assets/Scripts/Framework/NetworkManager.cs:82) at sfs.ProcessE...
by braza
07 Dec 2014, 02:31
Forum: SFS2X Questions
Topic: Getting knowledge about runtime created game rooms
Replies: 9
Views: 11473

Re: Getting knowledge about runtime created game rooms

As regards point #2, are both users inside the Room? One inside and one outside? Outside of a specific Room you will need to listen to the USER_COUNT_CHANGE event. When you have joined the Room you should also listen for USER_ENTER_ROOM and USER_EXIT_ROOM to get updated about changes in the Room. t...
by braza
29 Nov 2014, 22:56
Forum: SFS2X Questions
Topic: Getting knowledge about runtime created game rooms
Replies: 9
Views: 11473

Re: Getting knowledge about runtime created game rooms

Hello, Lets say I have two users. 1. I can see rooms created by users only if they were both logged in by that moment. How can I request list of rooms that were there before I log in? You can't :) First you need to login, with or without credentials is up to the developer. Then you can talk with th...
by braza
26 Nov 2014, 18:44
Forum: SFS2X Questions
Topic: Getting knowledge about runtime created game rooms
Replies: 9
Views: 11473

Getting knowledge about runtime created game rooms

Hi! I got back to my project after a delay. This time I want to get to the bottom of an issue that bothered me for a long time. Lets say I have two users. 1. I can see rooms created by users only if they were both logged in by that moment. How can I request list of rooms that were there before I log...
by braza
30 Aug 2014, 23:40
Forum: SFS2X Questions
Topic: NullRef exception
Replies: 1
Views: 3908

NullRef exception

Hi, I have the following piece of code: try { world.getManager(TurnManager.class).NewSimulationCycle(); world.setDelta(1.0f); world.process(); } catch (Exception ex) { trace(ExtensionLogLevel.ERROR, "world simulation processing error: " + ex.getMessage() + " " + ex.toString()); e...
by braza
28 May 2014, 10:25
Forum: SFS2X Questions
Topic: [[NEW]] SmartFoxServer 2X 2.8.2 Available
Replies: 3
Views: 8077

Re: [[NEW]] SmartFoxServer 2X 2.8.2 Available

Good to know)

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