Search found 32 matches
- 21 Mar 2015, 19:20
- Forum: SFS2X C++ API
- Topic: C++ API v1.1.6 released
- Replies: 2
- Views: 8786
Re: C++ API v1.1.6 released
Is MSVS 2013 build supposed to generate this error? Error 1 error MSB8020: The build tools for Visual Studio 2012 (Platform Toolset = 'v110') cannot be found. To build using the v110 build tools, please install Visual Studio 2012 build tools. Alternatively, you may upgrade to the current Visual Stud...
- 21 Mar 2015, 19:08
- Forum: SFS2X C++ API
- Topic: C++ API works with unreal engine 3
- Replies: 3
- Views: 17696
Re: C++ API works with unreal engine 3
I've started another topic in a wrong place... But let me say that in the right place too. UE4 is now going to become more popular since their new "free" model. They have some integrated server cabilities but lack the SFS2X's abilities to run small instances on demand. Take this requiest w...
- 20 Mar 2015, 19:15
- Forum: 2X Features Wish List
- Topic: SFS2X custom Admin Tool modules
- Replies: 21
- Views: 64822
Re: SFS2X custom Admin Tool modules
Recently I've been roaming on oDesk and noticed a job with requirement to do some custom admin pages. FYI
- 20 Mar 2015, 19:11
- Forum: 2X Features Wish List
- Topic: Unreal Engine 4
- Replies: 4
- Views: 14009
Re: Unreal Engine 4
Thanks!
- 19 Mar 2015, 05:50
- Forum: 2X Features Wish List
- Topic: Unreal Engine 4
- Replies: 4
- Views: 14009
Unreal Engine 4
Unreal Engine 4 is now available to everyone for free. It is generally great but seems lacking the possibility to run instances of the game server. It is not even stated in the roadmap so far. https://trello.com/b/gHooNW9I/ue4-roadmap. Not sure if there's a market, but might be an oportunity, right?...
- 20 Jan 2015, 12:19
- Forum: SFS2X Questions
- Topic: Getting knowledge about runtime created game rooms
- Replies: 9
- Views: 11599
Re: Getting knowledge about runtime created game rooms
Lapo wrote:The list of Rooms is not passed directly in the event, but you can obtain it at any time from the SmartFox.roomList property, after having logged in.
If you're working in Java there's an equivalent method called getRoomList().
Cheers
aaaaah, I see! Thanks!
- 20 Jan 2015, 00:15
- Forum: SFS2X Questions
- Topic: Getting knowledge about runtime created game rooms
- Replies: 9
- Views: 11599
Re: Getting knowledge about runtime created game rooms
The list of rooms is actually sent back in the login response. I want to extract the data you mentioned. The rooms that were dynamically created before I logged in. So I look into login response docs http://docs2x.smartfoxserver.com/api-docs/csharp-doc/html/f76657e1-ecd9-ecb4-8a29-2b965b35530d.htm ...
- 17 Jan 2015, 17:16
- Forum: SFS2X Questions
- Topic: Getting knowledge about runtime created game rooms
- Replies: 9
- Views: 11599
Re: Getting knowledge about runtime created game rooms
Hi again!
No I actually decided to fix that and wondering how am I supposed to find that room info there in the response... I do ot see it mentioned here http://docs2x.smartfoxserver.com/api-do ... 35530d.htm
No I actually decided to fix that and wondering how am I supposed to find that room info there in the response... I do ot see it mentioned here http://docs2x.smartfoxserver.com/api-do ... 35530d.htm
- 17 Jan 2015, 17:09
- Forum: SFS2X C# API
- Topic: Sfs instance lost (Null reference)
- Replies: 4
- Views: 8286
Re: Sfs instance lost (Null reference)
Me too. I have no idea. :) You should probably check the code in the NetworkManager and make sure there aren't conditions in which the sfs variable is set to null thanks well, if I just search for this sfs reference usages, there's no any place in my code that assignes it to null... ok, I'll keep i...
- 14 Dec 2014, 02:14
- Forum: SFS2X C# API
- Topic: Sfs instance lost (Null reference)
- Replies: 4
- Views: 8286
Sfs instance lost (Null reference)
Hi! Once in a while, usually during debugging, which means one of the parties is not responding anymore, Unity client receives NullReferenceException: Object reference not set to an instance of an object NetworkManager.FixedUpdate () (at Assets/Scripts/Framework/NetworkManager.cs:82) at sfs.ProcessE...
- 07 Dec 2014, 02:31
- Forum: SFS2X Questions
- Topic: Getting knowledge about runtime created game rooms
- Replies: 9
- Views: 11599
Re: Getting knowledge about runtime created game rooms
As regards point #2, are both users inside the Room? One inside and one outside? Outside of a specific Room you will need to listen to the USER_COUNT_CHANGE event. When you have joined the Room you should also listen for USER_ENTER_ROOM and USER_EXIT_ROOM to get updated about changes in the Room. t...
- 29 Nov 2014, 22:56
- Forum: SFS2X Questions
- Topic: Getting knowledge about runtime created game rooms
- Replies: 9
- Views: 11599
Re: Getting knowledge about runtime created game rooms
Hello, Lets say I have two users. 1. I can see rooms created by users only if they were both logged in by that moment. How can I request list of rooms that were there before I log in? You can't :) First you need to login, with or without credentials is up to the developer. Then you can talk with th...
- 26 Nov 2014, 18:44
- Forum: SFS2X Questions
- Topic: Getting knowledge about runtime created game rooms
- Replies: 9
- Views: 11599
Getting knowledge about runtime created game rooms
Hi! I got back to my project after a delay. This time I want to get to the bottom of an issue that bothered me for a long time. Lets say I have two users. 1. I can see rooms created by users only if they were both logged in by that moment. How can I request list of rooms that were there before I log...
- 30 Aug 2014, 23:40
- Forum: SFS2X Questions
- Topic: NullRef exception
- Replies: 1
- Views: 3938
NullRef exception
Hi, I have the following piece of code: try { world.getManager(TurnManager.class).NewSimulationCycle(); world.setDelta(1.0f); world.process(); } catch (Exception ex) { trace(ExtensionLogLevel.ERROR, "world simulation processing error: " + ex.getMessage() + " " + ex.toString()); e...
- 28 May 2014, 10:25
- Forum: SFS2X Questions
- Topic: [[NEW]] SmartFoxServer 2X 2.8.2 Available
- Replies: 3
- Views: 8115
Re: [[NEW]] SmartFoxServer 2X 2.8.2 Available
Good to know)