Search found 5 matches
- 09 Sep 2007, 12:58
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Isometric Engine example
- Replies: 12
- Views: 17518
You will have to calculate it on the fly anyway. To avoid z-order conflict on the same tile. As for using collision and swap z-order just on collision - it's not a really valid practice. That's not the collision that matters, but the objects (furniture, other characters) around the map that your cha...
- 08 Sep 2007, 17:39
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Isometric Engine example
- Replies: 12
- Views: 17518
So which means, everytime the avatar steps into a new tile the pathfinder algorithm will check its neighbour and do a path? How do you handle depth swapping? Is it more effective to swap depth every single tile movement if the depth is precalculated for each tile? For example: ob.depth=ob.y*300+ob....
- 08 Sep 2007, 16:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Isometric Engine example
- Replies: 12
- Views: 17518
Dead Reckoning
Talking about isometric, is it wiser and more optimized to handle pathfinding on server side or client side? Any tips on what should be on server side and what should be on client side for optimum performance of application? Regards, darnpunk Definitely client side unless pathfinding is sensative d...
- 08 Sep 2007, 00:43
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Isometric Engine example
- Replies: 12
- Views: 17518
You can check TheoAvatar (http://www.theoworlds.com/theosdk.html)
- 08 Sep 2007, 00:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Building MMO Virtual Worlds
- Replies: 10
- Views: 29039
TheoWorlds.com Labs
Great article, Lapo I like the fact that it covers all the aspects of creating MMO Virtual Worlds. I think many of those who just start thinking about creating their own online world don't realize how much is involved in it. At least I didn't when I started to work on TheoAvatar SDK ( http://www.the...