Search found 5 matches

by Dis
09 Sep 2007, 12:58
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Isometric Engine example
Replies: 12
Views: 5824

You will have to calculate it on the fly anyway. To avoid z-order conflict on the same tile. As for using collision and swap z-order just on collision - it's not a really valid practice. That's not the collision that matters, but the objects (furniture, other characters) around the map that your cha...
by Dis
08 Sep 2007, 17:39
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Isometric Engine example
Replies: 12
Views: 5824

So which means, everytime the avatar steps into a new tile the pathfinder algorithm will check its neighbour and do a path? How do you handle depth swapping? Is it more effective to swap depth every single tile movement if the depth is precalculated for each tile? For example: ob.depth=ob.y*300+ob....
by Dis
08 Sep 2007, 16:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Isometric Engine example
Replies: 12
Views: 5824

Dead Reckoning

Talking about isometric, is it wiser and more optimized to handle pathfinding on server side or client side? Any tips on what should be on server side and what should be on client side for optimum performance of application? Regards, darnpunk Definitely client side unless pathfinding is sensative d...
by Dis
08 Sep 2007, 00:43
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Isometric Engine example
Replies: 12
Views: 5824

You can check TheoAvatar (http://www.theoworlds.com/theosdk.html)
by Dis
08 Sep 2007, 00:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Building MMO Virtual Worlds
Replies: 10
Views: 18371

TheoWorlds.com Labs

Great article, Lapo I like the fact that it covers all the aspects of creating MMO Virtual Worlds. I think many of those who just start thinking about creating their own online world don't realize how much is involved in it. At least I didn't when I started to work on TheoAvatar SDK ( http://www.the...

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