Search found 4 matches
- 13 Jun 2013, 22:12
- Forum: SFS2X Questions
- Topic: rightscale and cloud server templates
- Replies: 2
- Views: 4601
Re: rightscale and cloud server templates
just to add am running licensed version of pro but don´t want to migrate to 2x until I sort this out as we have over 800,000 users
- 13 Jun 2013, 21:51
- Forum: SFS2X Questions
- Topic: rightscale and cloud server templates
- Replies: 2
- Views: 4601
rightscale and cloud server templates
I have successfully deployed SFS2X to the cloud for developing a new version of an old game. Unfortunately the legacy code runs with the SmartFox Pro version, and you have no server templates for deploying that. What should I do ? Do I have to rewrite the client and sse for sfs2x or is there a simpl...
- 13 Jun 2013, 21:27
- Forum: SFS2X Questions
- Topic: SmartFoxServer 2X and the RightScale platform
- Replies: 38
- Views: 58033
Re: SmartFoxServer 2X and the RightScale platform
I have successfully deployed SFS2X to the cloud for developing a new version of an old game. Unfortunately the legacy code runs with the SmartFox Pro version, and you have no server templates for deploying that. What should I do ? Do I have to rewrite the client and sse for sfs2x or is there a simpl...
- 11 Jun 2013, 14:37
- Forum: SFS2X C# API
- Topic: Unity 3, webplayer security model and SFS2X policy server
- Replies: 20
- Views: 69976
Re: Unity 3, webplayer security model and SFS2X policy serve
Ive been having a similar problem with the Secirity.PrefetchSocketPolicy() call, which I couldn't even get working with the Unity API examples with SFS2X running on localhost. Turns out that to develop locally you must set your Unity project settings to "Web Player". Works fine now http://...