Search found 78 matches

by Madhav
10 Mar 2014, 12:21
Forum: SFS2X Questions
Topic: Help required setting up BlueBox
Replies: 21
Views: 24888

Re: Help required setting up BlueBox

Haha :D I wasn't complaining that its a server issues :) I was just trying to solve the problem I was facing and understand the concept as well. Now that you've told it might be a network issues that explains the random behaviour I was facing and no more queries. Thanks a lot Lapo for your support a...
by Madhav
10 Mar 2014, 10:47
Forum: SFS2X Questions
Topic: Help required setting up BlueBox
Replies: 21
Views: 24888

Re: Help required setting up BlueBox

Hello That because ive given allow all ports in crossdomain file. <allow-access-from domain="*" to-ports="*"/> I'm not saying the error shows up always. Its kinda random. What does this line mean Maybe your client side connection is not very good A slow internet connection? And A...
by Madhav
10 Mar 2014, 07:50
Forum: SFS2X Questions
Topic: problem connecting a server
Replies: 18
Views: 21434

Re: problem connecting a server

Hello,
@shameem05
try editing server.xml file - add admin tcp port as -1

Code: Select all

 <adminTcpPort>-1</adminTcpPort>
by Madhav
10 Mar 2014, 07:01
Forum: SFS2X Questions
Topic: Help required setting up BlueBox
Replies: 21
Views: 24888

Re: Help required setting up BlueBox

Hello, It looks like your server is not reachable. It might be due to a client or server side firewall. I don't think so. Because the error I get is not always happening!!! The error is random, sometimes it show up and sometimes client logs in successfully. And as per SFS documentation says "If...
by Madhav
07 Mar 2014, 06:49
Forum: SFS2X Questions
Topic: Help required setting up BlueBox
Replies: 21
Views: 24888

Re: Help required setting up BlueBox

Hai Lapo, I am facing the exactly same problem with no solution. The error I get is below, Warning: Timeout on xmlsocket://xx.xxx.xxx.xx:843 (at 3 seconds) while waiting for socket policy file. This should not cause any problems, but see http://www.adobe.com/go/strict_policy_files for an explanation...
by Madhav
10 Oct 2013, 13:49
Forum: SFS2X ActionScript 3 API
Topic: How to stress test?
Replies: 3
Views: 7267

Re: How to stress test?

Thanks Lapo for your guidance, I built a client in AS3 that connects, login in and joins a Room(a openspace map). But i am not getting how to replicate it for 100 users!!? For example i have a class named Main which is client as3 needed here, in a fla inside a timer function each time i am creating ...
by Madhav
10 Oct 2013, 06:21
Forum: SFS2X ActionScript 3 API
Topic: How to stress test?
Replies: 3
Views: 7267

How to stress test?

Hello, I have developed a as3 virtual world game using sfs2x and openspace. I've got a licensed sfs2x server for 100 ccu's. Now the job on my shoulder is to stress test our virtual world for 100 ccu's and I know nothing about stress testing :( . Can someone please guide me how exactly to achieve thi...
by Madhav
04 Sep 2013, 13:18
Forum: OpenSpace v2 discussions and help
Topic: Need help in editing the map
Replies: 24
Views: 46154

Re: Need help in editing the map

Thanks for your support Bax,
Happy that the bug is fixed.... :D

Waiting for new version.
I have the licensed version of OpenSpace, So how could I upgrade it with new version(after its release :) )
by Madhav
04 Sep 2013, 11:49
Forum: OpenSpace v2 discussions and help
Topic: Need help in editing the map
Replies: 24
Views: 46154

Re: Need help in editing the map

Here's the scenario, 1. user A connects to smartFox and joins a room(a openspace map). 2. user A clicks home icon on stage- a extension request is sent which duplicates a map, creates a dynamic room(as userA's_home) and sends user A's avatar to that map(user A's home) with user A as owner using send...
by Madhav
03 Sep 2013, 11:33
Forum: SFS2X ActionScript 3 API
Topic: enableLagMonitor incorrect number of args
Replies: 10
Views: 14927

Re: enableLagMonitor incorrect number of args

Hi Bax,
Thanks a lot for the solution and detailed info. The down sides doesnt matter as im already using it dynamically as you mentioned.

Cheers.... :D :D
by Madhav
03 Sep 2013, 09:43
Forum: SFS2X ActionScript 3 API
Topic: enableLagMonitor incorrect number of args
Replies: 10
Views: 14927

Re: enableLagMonitor incorrect number of args

Hi Bax, Im using Adobe Flash Professional CS6 and imported the Actionscript API from the external library And have OpenSpace component in library. Now my code is just, import com.smartfoxserver.v2.SmartFox; import com.smartfoxserver.v2.core.SFSEvent; import com.smartfoxserver.openspace.components.fl...
by Madhav
03 Sep 2013, 05:09
Forum: SFS2X ActionScript 3 API
Topic: enableLagMonitor incorrect number of args
Replies: 10
Views: 14927

Re: enableLagMonitor incorrect number of args

Hi Bax,
I already have the latest actionscript api in my library path, But still the version is 0.9.16 :(

traces show me,
SFS Version = 0.9.16
OpenSpace Version = 2.0.4 | (extension version not yet available)
by Madhav
02 Sep 2013, 12:19
Forum: SFS2X ActionScript 3 API
Topic: enableLagMonitor incorrect number of args
Replies: 10
Views: 14927

Re: enableLagMonitor incorrect number of args

Hi,
Same problem for me also,
Finally I found that the version 0.9.16 is becoz of OpenSpace component. How do I get over this?
by Madhav
14 Aug 2013, 05:34
Forum: OpenSpace v2 discussions and help
Topic: Need help in editing the map
Replies: 24
Views: 46154

Re: Need help in editing the map

Hi Bax, U were right, sorry for the wrong info :( when a user avatar successfully updates the map the other users on the map are not getting the correct room in MAP_UPDATED event. here's the server side log, [OpenSpace] Map 'Home3#m0_Map_Anu' modified by user Anu [181]; now updating data [OpenSpace]...
by Madhav
13 Aug 2013, 09:37
Forum: OpenSpace v2 discussions and help
Topic: Need help in editing the map
Replies: 24
Views: 46154

Re: Need help in editing the map

Thanx for the reply Bax,
Im sure im sending avatar to duplicated map becoz if i save the changes(leaveEditMode(true)) everything is fine, but when leaveEditMode(false) is executed it results in avatar joining the old room(i.e the room avatar was in b4 joining this room).

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