Whoah! Had never considered this scenario for my project!
Need to work on this right away.
Search found 25 matches
- 10 May 2013, 13:17
- Forum: SFS2X C# API
- Topic: Client can Change user variable?
- Replies: 8
- Views: 13052
- 09 May 2013, 06:34
- Forum: SFS2X C# API
- Topic: Client can Change user variable?
- Replies: 8
- Views: 13052
Re: Client can Change user variable?
Firstly, this question has to be moved to the.NET/C# Unity Client side forum.
And secondly, may I ask what exactly is the issue here? Could you elaborate on what exactly is going wrong? That way we may be able to help you better.
And secondly, may I ask what exactly is the issue here? Could you elaborate on what exactly is going wrong? That way we may be able to help you better.
- 19 Apr 2013, 10:55
- Forum: SFS2X Questions
- Topic: Send() to NPC user
- Replies: 8
- Views: 9948
Re: Send() to NPC user
Hi Lapo, I observed some unusual trace messages on my server logs today. 08:52:28,522 INFO [pool-2-thread-1] response.SFSResponseApi - Room Recipients: [{ Id: 17, Type: DEFAULT, Logged: Yes, IP: ##.##.##.##:1197 }, { Id: 18, Type: VOID, Logged: Yes, IP: NO_IP }] They appear to be occurring whenever ...
- 18 Apr 2013, 06:09
- Forum: SFS2X C# API
- Topic: Create new user with custom login
- Replies: 6
- Views: 12538
Re: Create new user with custom login
Lapo wrote:Hi,
I think it makes sense, especially because this way you catch three birds with a stone
That I do.
- 17 Apr 2013, 10:33
- Forum: SFS2X C# API
- Topic: Create new user with custom login
- Replies: 6
- Views: 12538
Re: Create new user with custom login
I'm doing something very similar to what you want to do. I use PHP scripts on my server that will handle the entire registration/login process and just login to the zone after the result of the authentication is obtained. This lets me deal with 3 different methods of logging into the game. Facebook ...
- 26 Mar 2013, 05:21
- Forum: SFS2X C# API
- Topic: Error in the C# API documentation
- Replies: 2
- Views: 5547
Re: Error in the C# API documentation
Glad to be of help.
- 25 Mar 2013, 11:57
- Forum: SFS2X C# API
- Topic: Error in the C# API documentation
- Replies: 2
- Views: 5547
Error in the C# API documentation
smartFox.AddEventListener(SFSEvent.USER_VARIABLES_UPDATE, OnUserVarsUpdate); void OnUserVarsUpdate(BaseEvent evt) { List<String> changedVars = (List<String>)evt.Params["changedVars"]; User user = (User)evt.Params["user"]; // Check if the user changed his x & y user variables...
- 18 Mar 2013, 13:32
- Forum: SFS2X C# API
- Topic: CONNECTION_LOST not triggered for Unity iOS
- Replies: 9
- Views: 11777
Re: CONNECTION_LOST not triggered for Unity iOS
Sorry about that.
I skipped HRC+ because I thought I might never have to use it.
But thanks a lot for your help! How would you recommend I test the connection_lost event then?
I skipped HRC+ because I thought I might never have to use it.
But thanks a lot for your help! How would you recommend I test the connection_lost event then?
- 18 Mar 2013, 10:12
- Forum: SFS2X C# API
- Topic: CONNECTION_LOST not triggered for Unity iOS
- Replies: 9
- Views: 11777
Re: CONNECTION_LOST not triggered for Unity iOS
Yes. It never fires.
- 18 Mar 2013, 10:01
- Forum: SFS2X C# API
- Topic: CONNECTION_LOST not triggered for Unity iOS
- Replies: 9
- Views: 11777
Re: CONNECTION_LOST not triggered for Unity iOS
Now I am a little confused. If reconnection time is 30 seconds, and the disconnection fires after 1 minute there's no way you can reconnect. This is expected. The event never fires. I mentioned that I waited until one minute just to be sure. Please excuse my inability to use jargon properly. I'm ne...
- 18 Mar 2013, 09:18
- Forum: SFS2X C# API
- Topic: CONNECTION_LOST not triggered for Unity iOS
- Replies: 9
- Views: 11777
Re: CONNECTION_LOST not triggered for Unity iOS
Hi Lapo, I am 100% sure that I'm using the new API v1.1.0. I am disconnecting the ethernet cable from the computer. And I also wait for at least a minute for the event to fire. The reconnection timeout that I've given on the server is 30 seconds. This works fine on Android and web player(on PC). The...
- 18 Mar 2013, 06:52
- Forum: SFS2X C# API
- Topic: CONNECTION_LOST not triggered for Unity iOS
- Replies: 9
- Views: 11777
CONNECTION_LOST not triggered for Unity iOS
Hi Thomas, We have been encountering this issue ever since the v1.0.6 Unity C# API. Everything seems to work fine except for the CONNECTION_LOST event not triggering on the client side. This happens not only on the phone but also on the Unity editor for iOS. We have updated to the newest version of ...
- 14 Mar 2013, 07:02
- Forum: SFS2X C++ API
- Topic: C++ API beta version published
- Replies: 8
- Views: 12488
Re: C++ API beta version published
WOW!! Does this mean cocos2d-x is now an option for Smartfox?
- 14 Mar 2013, 05:49
- Forum: SFS2X C# API
- Topic: Unity client freezes when disconnected by server.
- Replies: 24
- Views: 34718
Re: Unity client freezes when disconnected by server.
I too seem to have this problem sometimes. One situation when I observed this, is when I restarted the server (standalone for debugging). The Unity web player crashes. I would have to even force close the browser to end it.
I have just downloaded the new C# API. Will test it on that too and get back.
I have just downloaded the new C# API. Will test it on that too and get back.
- 05 Mar 2013, 11:41
- Forum: SFS2X Questions
- Topic: Send() to NPC user
- Replies: 8
- Views: 9948
Re: Send() to NPC user
Thanks Lapo!
Works like a charm. :^_^
Works like a charm. :^_^