Search found 25 matches

by anniyan137
10 May 2013, 13:17
Forum: SFS2X C# API
Topic: Client can Change user variable?
Replies: 8
Views: 12985

Re: Client can Change user variable?

Whoah! Had never considered this scenario for my project! :shock:

Need to work on this right away.
by anniyan137
09 May 2013, 06:34
Forum: SFS2X C# API
Topic: Client can Change user variable?
Replies: 8
Views: 12985

Re: Client can Change user variable?

Firstly, this question has to be moved to the.NET/C# Unity Client side forum.

And secondly, may I ask what exactly is the issue here? Could you elaborate on what exactly is going wrong? That way we may be able to help you better.
by anniyan137
19 Apr 2013, 10:55
Forum: SFS2X Questions
Topic: Send() to NPC user
Replies: 8
Views: 9862

Re: Send() to NPC user

Hi Lapo, I observed some unusual trace messages on my server logs today. 08:52:28,522 INFO [pool-2-thread-1] response.SFSResponseApi - Room Recipients: [{ Id: 17, Type: DEFAULT, Logged: Yes, IP: ##.##.##.##:1197 }, { Id: 18, Type: VOID, Logged: Yes, IP: NO_IP }] They appear to be occurring whenever ...
by anniyan137
18 Apr 2013, 06:09
Forum: SFS2X C# API
Topic: Create new user with custom login
Replies: 6
Views: 12491

Re: Create new user with custom login

Lapo wrote:Hi,
I think it makes sense, especially because this way you catch three birds with a stone :)


That I do. :D
by anniyan137
17 Apr 2013, 10:33
Forum: SFS2X C# API
Topic: Create new user with custom login
Replies: 6
Views: 12491

Re: Create new user with custom login

I'm doing something very similar to what you want to do. I use PHP scripts on my server that will handle the entire registration/login process and just login to the zone after the result of the authentication is obtained. This lets me deal with 3 different methods of logging into the game. Facebook ...
by anniyan137
26 Mar 2013, 05:21
Forum: SFS2X C# API
Topic: Error in the C# API documentation
Replies: 2
Views: 5521

Re: Error in the C# API documentation

Glad to be of help. :)
by anniyan137
25 Mar 2013, 11:57
Forum: SFS2X C# API
Topic: Error in the C# API documentation
Replies: 2
Views: 5521

Error in the C# API documentation

smartFox.AddEventListener(SFSEvent.USER_VARIABLES_UPDATE, OnUserVarsUpdate); void OnUserVarsUpdate(BaseEvent evt) { List<String> changedVars = (List<String>)evt.Params["changedVars"]; User user = (User)evt.Params["user"]; // Check if the user changed his x & y user variables...
by anniyan137
18 Mar 2013, 13:32
Forum: SFS2X C# API
Topic: CONNECTION_LOST not triggered for Unity iOS
Replies: 9
Views: 11697

Re: CONNECTION_LOST not triggered for Unity iOS

Sorry about that. :(

I skipped HRC+ because I thought I might never have to use it. :(

But thanks a lot for your help! :) How would you recommend I test the connection_lost event then?
by anniyan137
18 Mar 2013, 10:12
Forum: SFS2X C# API
Topic: CONNECTION_LOST not triggered for Unity iOS
Replies: 9
Views: 11697

Re: CONNECTION_LOST not triggered for Unity iOS

Yes. It never fires.
by anniyan137
18 Mar 2013, 10:01
Forum: SFS2X C# API
Topic: CONNECTION_LOST not triggered for Unity iOS
Replies: 9
Views: 11697

Re: CONNECTION_LOST not triggered for Unity iOS

Now I am a little confused. If reconnection time is 30 seconds, and the disconnection fires after 1 minute there's no way you can reconnect. This is expected. The event never fires. I mentioned that I waited until one minute just to be sure. Please excuse my inability to use jargon properly. I'm ne...
by anniyan137
18 Mar 2013, 09:18
Forum: SFS2X C# API
Topic: CONNECTION_LOST not triggered for Unity iOS
Replies: 9
Views: 11697

Re: CONNECTION_LOST not triggered for Unity iOS

Hi Lapo, I am 100% sure that I'm using the new API v1.1.0. I am disconnecting the ethernet cable from the computer. And I also wait for at least a minute for the event to fire. The reconnection timeout that I've given on the server is 30 seconds. This works fine on Android and web player(on PC). The...
by anniyan137
18 Mar 2013, 06:52
Forum: SFS2X C# API
Topic: CONNECTION_LOST not triggered for Unity iOS
Replies: 9
Views: 11697

CONNECTION_LOST not triggered for Unity iOS

Hi Thomas, We have been encountering this issue ever since the v1.0.6 Unity C# API. Everything seems to work fine except for the CONNECTION_LOST event not triggering on the client side. This happens not only on the phone but also on the Unity editor for iOS. We have updated to the newest version of ...
by anniyan137
14 Mar 2013, 07:02
Forum: SFS2X C++ API
Topic: C++ API beta version published
Replies: 8
Views: 12406

Re: C++ API beta version published

WOW!! Does this mean cocos2d-x is now an option for Smartfox? :) :)
by anniyan137
14 Mar 2013, 05:49
Forum: SFS2X C# API
Topic: Unity client freezes when disconnected by server.
Replies: 24
Views: 34223

Re: Unity client freezes when disconnected by server.

I too seem to have this problem sometimes. One situation when I observed this, is when I restarted the server (standalone for debugging). The Unity web player crashes. I would have to even force close the browser to end it.

I have just downloaded the new C# API. Will test it on that too and get back.
by anniyan137
05 Mar 2013, 11:41
Forum: SFS2X Questions
Topic: Send() to NPC user
Replies: 8
Views: 9862

Re: Send() to NPC user

Thanks Lapo! :D

Works like a charm. :^_^

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