Search found 6 matches

by wren
12 Nov 2012, 02:20
Forum: SFS2X C# API
Topic: Unity Editor freezes everytime when connect to server.
Replies: 10
Views: 20158

Re: Unity Editor freezes everytime when connect to server.

I have exactly the same issue, even without MonoDevelop debugging. I guess it may have nothing to do with connect. Perhaps something is not closed properly when you stop the scene. I tried disconnect upon the application quit callback. Doesn't help.
by wren
10 Nov 2012, 15:51
Forum: SFS2X C# API
Topic: Regex.Replace takes 100 ms in SmartFox.Send
Replies: 6
Views: 9450

Re: Regex.Replace takes 100 ms in SmartFox.Send

It's running in the Unity Editor, on a pretty much cutting edge PC with i7 cpu. Yes, it happens all the time. In the Unity Profiler, It shows big spikes on the frames where SmartFox.Send is called. I've tried making the strings shorter, and send fewer times, but it just doesn't seem to meet a real t...
by wren
08 Nov 2012, 14:51
Forum: SFS2X C# API
Topic: Regex.Replace takes 100 ms in SmartFox.Send
Replies: 6
Views: 9450

Re: Regex.Replace takes 100 ms in SmartFox.Send

Thanks Lapo. I'm totally aware of this. That's why I said " script CPU time", meaning the CPU time spent on script. Within this time, the call of SmartFox.Send takes 90%, and it take 100 ms (I know when profiling, code takes longer time, but 100 ms is still too much). And actually it makes...
by wren
08 Nov 2012, 06:41
Forum: SFS2X C# API
Topic: Regex.Replace takes 100 ms in SmartFox.Send
Replies: 6
Views: 9450

Regex.Replace takes 100 ms in SmartFox.Send

Hi, In my test project, the Unity Profiler shows that Regex.Place called inside SmartFox.Send takes about 100ms, which sums up to about 90% of the script CPU time each frame. Is there any way to get around this expensive use of Regex? Thanks. Some details: - The call stack shown in the Unity Profile...
by wren
08 Nov 2012, 06:18
Forum: SFS2X C# API
Topic: Performace Hit of SmartFox.Send()
Replies: 3
Views: 6834

Re: Performace Hit of SmartFox.Send()

Thanks. It helps.I find the performance hit actually comes from the Regex inside the Send function. I'll start another thread.
by wren
05 Nov 2012, 15:03
Forum: SFS2X C# API
Topic: Performace Hit of SmartFox.Send()
Replies: 3
Views: 6834

Performace Hit of SmartFox.Send()

Hello, I'm new to both SmartFoxServer and Unity. I have an array of some objects. Each frame I want to broadcast to other clients some information about the objects. My code looks like this. foreach(KeyValuePair<string, MyGameObject> entry in objects) { MyGameObject obj = entry.Value; transferObject...

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