//
//  RoomProperties.m
//  SFS2X
//
//  Original development by Infosfer Game Technologies Ltd. | http://www.infosfer.com.
//
//  Maintained and developed by A51 Integrated.
//  Copyright 2012 A51 Integrated | http://a51integrated.com. All rights reserved.
//

#import "RoomProperties.h"


NSString* const RoomProperties_NAME = @"${N}";
NSString* const RoomProperties_GROUP_ID = @"${G}";
NSString* const RoomProperties_MAX_USERS = @"${MXU}";
NSString* const RoomProperties_MAX_SPECTATORS = @"${MXS}";
NSString* const RoomProperties_USER_COUNT = @"${UC}";
NSString* const RoomProperties_SPECTATOR_COUNT = @"${SC}";
NSString* const RoomProperties_IS_GAME = @"${ISG}";
NSString* const RoomProperties_IS_PRIVATE = @"${ISP}";
NSString* const RoomProperties_HAS_FREE_PLAYER_SLOTS = @"${HFP}";
NSString* const RoomProperties_IS_TYPE_SFSGAME = @"${IST}";
NSString* const RoomProperties_IS_TYPE_MMO = @"${ISM}";
NSString* const RoomProperties_IS_TYPE_DEFAULT = @"${ISD}";
