SmartFoxServer 2X (aka SFS2X) takes the core SmartFoxServer philosophy established by the Basic and Pro editions and expands it in new directions, introducing hundreds of improvements and focusing on a few precise goals: simplicity of use, versatility and performance.
- Simplicity of use: all unnecessary complexities of previous versions of SmartFoxServer have been cleaned up, making the client/server API more intuitive, streamlined and richer.
- Versatility: most parts of the architecture have been re-designed to make it largely more flexible. In turn this helps developers to design their applications more conveniently and with a finer-grained level of control.
- Performance: SmartFoxServer is known for its top-notch performance. SFS2X continues this trend employing version 3.0 of its custom network engine (codename: BitSwarm) which provides binary protocol with dynamic compression, UDP support, JMX monitoring, HRC system for transparent reconnections, high performance http-tunnelling and heaps more. It’s also been benchmarked against well known all-purpose socket engines (Mina and Netty) showing top performance under all conditions.
In over 6 years of experience with SmartFoxServer Basic and Pro we have learned from hundreds of customers all over the world how they use our product and what they need to create engaging applications, games and virtual worlds.
The new SmartFoxServer 2X platform builds on top of this huge experience, providing one of the most versatile, extensible and feature-rich platform for massive multiplayer development.
For a description of the basic features please refer to the SmartFoxServer Pro page and the comparison table. In the next tables instead you fill find a summary of the most interesting improvements and innovations that have been included in SFS2X, divided into: Server core features, Platform features and Client API features.
|Fully multi-platform||Runs on Windows (32/64bit), Linux (32/64bit) and other Unix-based variants.|
|Visual config and management||Full visual configuration done thorugh the Administration Tool (aka AdminTool) which also provides advanced realtime statistics, runtime Zone/Room/User management, Ban management and lots more. The AdminTool also offers a modular architecture allowing the integration of (*) third party plug-ins.|
|High performance network engine||BitSwarm is version 3.0 of our ultra-light, high performance TCP/UDP socket engine providing unique features for multiplayer games:
|Highly efficient protocol||Binary protocol providing major improvements in server and network performance, delivering an average of 5x in encoding times and 6x in packet size reduction with respect to SmartFoxServer Pro.|
|Protocol Encryption||TLS encryption is provided for TCP/UDP and Websocket protocols.|
|Enhanced security|| Many security features already built-in:
|Painless dependency management||Any additional Java dependency (database drivers, development libraries, etc) can be deployed in a snap without messing with the classpath. Just drop the files in the right folder and you are ready to go.|
|Effortless deployment||Whether you deploy in the cloud or on a regular server, the setup process is simplified by the unfied installer supporting all 32/64bit architectures and providing installation of the software as a service.|
|BlueBox 2.0||Enhanced and fully integrated BlueBox technology offers unbeatable performance for HTTP tunnelling, providing connectivity to all those clients behind restricted network conditions.|
|Outstanding stability||We strive to provide the best balance between performance and rock-solid relaiabilty. The server engine has been stress tested for thousand of hours under high pressure including crushing traffic, unreal request load, bandwidth and resource constraints, unstable networks with high packet loss, flooding attacks and more.|
|Rich client-server framework||Rich client and server framework with dozens of functionalities out-of-the-box: Session management, Room management, chatting, advanced lobby and Game Matching features, persistent Buddy Lists, moderation, server Variables and lots more.|
|Fully extensible||Plug your Java server-side code to create complex interactions, advanced game logic, custom credentials checks and tons more. Server-side Extensions are the most powerful tool at your disposal to build your application. From a simple turn-based game to a massive virtual world or a fast real-time action game. Additionally you can use Python language to quickly test your idea or create a prototype and then convert it to fast Java production code.|
|Business data analysis||The advanced reporting console called Analytics allows you to dive into usage data of your multiplayer game / multiuser application.
Built around a number of metrics which mimic the classic website usage metrics (visits, unique visitors, etc) and new metrics specifically designed for multiuser environments, Analytics offers an unmatched view over your business, providing an insight into SmartFoxServer 2X usage from a demographical, technological and applicative perspective.
|Vastly improved Zone architecture||Enhanced Zone configuration, Room Groups, improved Room management, fine-grained event configuration, security filters integration and lots more.|
|Enhanced Room features||Rooms support renaming, locking, resizing, hiding and more.|
|Game API||A dedicated set of API provides powerful tools for match-making, game invitations and challenges, public and private games, custom player and game searches based on any numbers of custom parameters and tons more.|
|MMO API||A dedicated set of API extends the functionality of regular Rooms by adding an Area of Interest (AoI in short) to determine the spatial range of the events that will be received by users. The AoI parameter represents the area within which users will affect each other, for example when sending public messages, updating User Variables, etc.
A "proximity list" substitutes the regular user list on the client side, optimizing the number of updates that the user receives and making it the perfect tool to create large Massive Multiplayer Online worlds.
|BuddyList 3.0||The Buddy List system provides rich server-side events, pluggable persistence, temporary buddies, online/offline status, nicknames, buddy messages and more, to easily integrate messenger-like functionalities in any application or game.|
|High-Resilient-Connections (HRC) System||The HRC system provides transparent reconnection to unstable client connections allowing players to re-enter a game without losing their state. Indispensable for any betting or contest-based game.|
|Redesigned Java Extension API|| Vastly improved, simplified and better organized server-side framework with respect to SmartFoxServer Pro, including:
|Match Expression Engine||Clients and server can execute complex queries on users and Rooms in order to extract very specific items. Matching expressions are chain-able and easily built using a natural syntax that mimicks programming languages.|
|SFSObject/SFSArray||Highly flexible data structures used throughout the framework, they represent the client/server message contents at a high level. Additionally they allow to finely tune how each bit of data is encoded at the wire level, providing support for 20 different data types.|
|Server Variables||Room Variables, User Variables and Buddy Variables allow to keep custom state for each entity on the server providing auto-updates to the interested clients. New advanced capabilities have been added such as the use of nested objects, global Room Variables and server-only Variables.|
|Database integration||Unique and simplified way of accessing data sources based on the ODBC and JDBC standards including configurable connection pooling.|
|(*) JMX management||Provides remote management via the standard Java Monitoring interface, allowing to gather statistics and other runtime status and integrate them with external control panels and monitoring software.|
|Localized error messages||Multi-language support for error-messages. All error messages are code-based. We provide English based description of each error and developers can add their own translations.|
|Logging and reporting||Improved exception reporting with friendly messages and verbose description of issues. The use of Log4J allows improved flexibilty and provides tools for log analysis even from a remote location.|
|Truly multi-platform||SmartFoxServer 2X supports all major web-based and mobile technologies with a set of consistent API, allowing to create real multi-device access to your games and virtual worlds. Support includes:
|High level functionalities||The API hide all the low-level networking details, packet serialization, etc, providing very high level tools to the developer. Creating a Room, launching a game, starting a private chat, managing the buddy list, etc, are all performed in a few lines of code, without getting in the way of your application logic.|
|Largely improved Room management|| Room management has been improved under many aspects with respet to the other SmartFoxServer editions:
|Advanced connection events||Dedicated events signal a temporary disconnection and related successful re-connection to the server. This allows the developer to know when the HRC system is performing the transparent auto-reconnection and freeze their game logic or provide feedback to the user accordingly.|
|Disconnection reasons||The API are aware of various reasons of a disconnectionand inform the user accordingly.|
|Flash components||Included SmartFoxBits 2.0 UI components for quick design of Flex and Flash multiplayer GUIs.|
|Simplified workflow||Simplified workflow and improved architecture allow faster development and easier coding.|
Items marked with an asterisk (*) are not yet included in the currently released version.Top
Applications and games interact with SmartFoxServer very easily and securely through a set of client APIs which "speak" the SFS2X protocol. Launching a new game, interacting with friends in the buddy-list or moderating a chat is a matter of a few method calls. Additionally the client can access all the extra functionalities exposed by the custom server-side Extensions, offering a limitless set of possibilities.
The client APIs also provide a consistent framework across all supported platforms, making it very easy to create multiple clients in Flash, Unity, iOS and Android devices, etc, all interacting one with each other if needed.
The following table shows all the supported platforms and languages.
|Mac OS X|
|Windows Phone 8|
|.Net / Mono|
= native | = Unity publishing | = Adobe Air publishing
(*) APIs behavior with other platforms (Blackberry, PS3, XBox, Wii, etc) not tested directly.
The SmartFoxServer 2X licensing system is based on the number of concurrent users (CCU) allowed to connect to the server. We start from the free Community Edition allowing 100 CCU, up to the Unlimited Users version.
SmartFoxServer 2X Community Edition is the ideal tool for anyone to evaluate and get started with one of the most sophisticated multiplayer frameworks available.
Developers, indie game studios, students, educational institutes... anyone can enjoy developing for free with SFS2X. The Community Edition is full-featured and you will be able to evaluate it as long as you wish, develop your own projects and put them in production at no additional cost.
Important: the Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI.
You can get SFS2X CE directly from the download page.
In case you need more than 100 users to connect at the same time, or if you just want to remove the "Powered by" notice from the CE version, you can choose among very affordable commercial licenses for all project sizes and with a friendly upgrade fee.
All SmartFoxServer 2X licenses have the following characteristics:
- perpetual, never expire
- one time fee, no hidden costs
- always upgrade to a higher license by paying the price difference
- free software updates
- one month direct email support
- perpetual support via online support forums
Each license is valid for one server machine: if you need to run multiple SFS2X instances, you have to buy multiple licenses.
You can find all the license sizes and prices in our online shop. Order now!
With SmartFoxServer 2X we introduced an efficient way of managing single and multiple licenses via a secure web-based interface.
Our centralized, highly available License Server allows your administrators to manage and monitor the licenses in a snap, re-assign licenses to different machines and easily deploy SFS2X in the cloud. Licenses aren't bound to physical IP addresses and you don't need to contact us in case of IP changes.
This service has no additional costs and it doesn't require any specific setup on your side. The only requirement is allowing SmartFoxServer to talk to the License Server on port 443 (HTTPS).Top
|DownloadGet SmartFoxServer 2X Community Edition, examples, add-ons and more|
|DocumentationAccess the SmartFoxServer 2X extensive documentation set which includes more than 50 articles and examples illustrating all the technical details of the server: features, architecture, API usage, configuration, tuning, etc|
|SupportEnter our support forums, where we provide answers to questions and technical problems; you can also request new features or enhancements to already existing functionalities, or simply contribute to our active community|
|ShowcaseVisit a small portion of the hundreds of projects built on top of the SmartFoxServer platform by our customers|
|BuyPurchase the retail license that better fits your needs in terms of concurrent users and additional options|