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SystemException: Thread creation failed.
at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0
at Sfs2X.Core.ThreadManager.Start () [0x00000] in <filename unknown>:0
at Sfs2X.Bitswarm.BitSwarmClient.Connect (System.String host, Int32 port) [0x00000] in <filename unknown>:0
at Sfs2X.SmartFox.Connect (System.String host, Int32 port) [0x00000] in <filename unknown>:0
at Connection.Connect () [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[System.Object].Invoke (System.Object handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[Object] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.MouseButtonEventData data) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (Int32 id) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: currently not available on il2cpp Line: -1)
Tried it on android and on normal .exe build and those worked fine, so can anyone help me?