Hello.
I sent this also by mail but maybe someone from community will help me.
I'm currently using Smartfox to develop video game using Unity3d.
I've got problem with Windows 8 Store version of my application. On Android and iOS version everything works fine.
When i try to use Class Serialization (as stated in: http://docs2x.smartfoxserver.com/Advanc ... ialization) on Windows 8 store app when i receive data from server every value in my class at client side is null.
I think the problem is in Sfs2X.Protocol.Serialization.DefaultSFSDataSerializer in ConvertSFSObject method. There is
FieldInfo runtimeField = objType.GetRuntimeField(utfString);
and on MSDN - http://msdn.microsoft.com/en-us/library/hh535795.aspx - there is info that for Windows 8 store apps there should be used TypeInfo instead of Type.
So i think this is a problem why i'm having nulls at client side.
Does anyone know how to resolve this problem. Or maybe there is another way of using class serialization on Windows 8 store apps?
Class serialization problem in Windows Store Apps
- Niepodam Nigdy
- Posts: 18
- Joined: 08 Jan 2015, 16:47
- Niepodam Nigdy
- Posts: 18
- Joined: 08 Jan 2015, 16:47
Re: Class serialization problem in Windows Store Apps
I got info on mail that this bug is fixed and will be avaiable to download later today.
So probably this topic can be closed.
So probably this topic can be closed.
Re: Class serialization problem in Windows Store Apps
Yes, the bug is fixed and the new version of the API is available on the download page of the website.
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team
Who is online
Users browsing this forum: No registered users and 65 guests