I have deployed SFS on Jelastic.
Is this much consumption when no game is running fine?
It shows like 330 MB memory is being used. Which means a minimum of three cloudlets as each cloudlet is 128 mb of RAM. Is this normal and I should reserve 3 cloudlets?
I get this error in the SFS boot logs.
Was not able to bind socket
No bound sockets! Check the boot logs for possible problems!
Code: Select all
19 Nov 2017 | 17:48:47,936 | INFO | main | bootLogger | | TCP Selector opened
19 Nov 2017 | 17:48:47,945 | INFO | main | bootLogger | | UDP Selector opened
19 Nov 2017 | 17:48:47,950 | INFO | main | bootLogger | | AcceptSelector opened
19 Nov 2017 | 17:48:47,963 | [color=#FF0000]WARN[/color] | main | bootLogger | | Was not able to bind socket: { 0.0.0.0:9933, (Tcp) }
19 Nov 2017 | 17:48:47,967 | [color=#FF0000]WARN[/color] | main | bootLogger | | Was not able to bind socket: { 0.0.0.0:9933, (Udp) }
19 Nov 2017 | 17:48:47,980 | INFO | main | bootLogger | | SocketAcceptor initialized
19 Nov 2017 | 17:48:47,980 | [color=#FF0000]ERROR[/color] | main | bootLogger | | No bound sockets! Check the boot logs for possible problems!
19 Nov 2017 | 17:48:47,980 | INFO | main | bootLogger | | [[[ ===--- Boot sequence complete ---=== ]]]
Then in the SFS Admin I can see this-->
So like 60% is being used for SocketReader.
Just want to confirm if this is normal?
I guess these all might be okay but just want to confirm as this is first time I am using Jelastic and SFS.
The game is connecting to localhost still which is due to ports issue I guess. Any suggestions on fixing it up.
Regards.