Zed wrote:HI!
1) Run server on remove machine (trying on amazon and hetzner servers)
What is a "remove machine"?
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2) Run 10-15 client instances on other machine (behind router) and wait their connecting, logginig and "find game".
When client sends "find game" they are added to list of waitining players. After 10 players joined to "the lobby" - on the server side i
create room with "battle" extension and start loadind "battle scene" on the clients. After clients loaded the scene, they send
join battle request. After they have joined the battle, all clients send "Attack request" and some times i get this error.
So what you're basically saying is that you join 10 players in a Room, and the problem happens after a while?
What is the average packet rate of a client?
What is exactly an "Attack request"? What does it do?