We have a problem with stuck avatars accompanied by this exception being thrown:
Code: Select all
## [Tweener] Error: [object Avatar] raised an error while executing the 'onComplete'handler.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.smartfoxserver.openspace.avatar::Animator/getNewTile()
at com.smartfoxserver.openspace.avatar::Animator/moveToNextTile()
at com.smartfoxserver.openspace.avatar::Animator/onAvatarAnimationCompleted()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at caurina.transitions::Tweener$/updateTweenByIndex()
at caurina.transitions::Tweener$/updateTweens()
at caurina.transitions::Tweener$/onEnterFrame()
Avatar's walk cycle keeps looping and it's not possible to move avatar to a new tile
It looks like that what is happening is this:
- The Flash client is "busy". E.g. 4 avatars in one scene moves at the same time
- The avatar to get stuck has a path along tiles that are not walkable
- Due to the "busy" Flash client Openspace does a miscalculation in the walk-sequence which sends the avatar on a de-tour to a tile which is not part of the calculated path and is not walkable
- The above exception is thrown and the avatar is stuck
This case is very easy to replicate. Happens five out of five test scenarios.
Questions:
1. Is it anyway possible to intercept the exception thrown ## [Tweener] Error: [object Avatar] ?
2. Is it possible to access the calculated path for the avatar?
3. Is the miscalculation bug which sends the avatar to a wrong tile fixed in version 2?
With kind regards
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