Avatar clothes
Posted: 02 Nov 2008, 14:09
I've noticed there are specific sections for clothing (bust + legs). My question is: if I wanted to have an avatar change the number (5) on the shirt in the example, would I need a graphic for each possible number?
1. Shirt with 1
2. Shirt with 2
3. Shirt with 3
etc
It would be nice to implement a layered look, so I could just cover the layers, because adding a new shirt color to the mix would mean an additional 10 graphical elements. Then if I wanted different color numbers, and maybe long sleeve and short sleeve shirts, now you're looking at a lot of additional graphics.
I'm not a designer, so all of these graphical options may not be as daunting a task as it seems.
It also may end up adding too much overhead with layered (mostly unseen) graphical elements. Although you mention converting vector to bitmap on the OS faq, but that's for another post.
Thanks in advance.
1. Shirt with 1
2. Shirt with 2
3. Shirt with 3
etc
It would be nice to implement a layered look, so I could just cover the layers, because adding a new shirt color to the mix would mean an additional 10 graphical elements. Then if I wanted different color numbers, and maybe long sleeve and short sleeve shirts, now you're looking at a lot of additional graphics.
I'm not a designer, so all of these graphical options may not be as daunting a task as it seems.
It also may end up adding too much overhead with layered (mostly unseen) graphical elements. Although you mention converting vector to bitmap on the OS faq, but that's for another post.
Thanks in advance.