Search found 4602 matches

by Bax
22 Aug 2023, 07:30
Forum: SFS2X HTML5 / JavaScript API
Topic: remove bluebox from url
Replies: 6
Views: 58935

Re: remove bluebox from url

Why do you want to connect to wss://sfox.xxx.com/websocket?
The connection will fail, because SmartFoxServer won't respond at that address.
by Bax
21 Aug 2023, 08:42
Forum: SFS2X HTML5 / JavaScript API
Topic: remove bluebox from url
Replies: 6
Views: 58935

Re: remove bluebox from url

First of all, that "UseBlueBox" parameter doesn't exist in the HTML/JS API, so you can delete it.
Then, why are you trying to remove "bluebox" from the connection string? The connection string is internal to the API, and it can't be modified.
by Bax
10 Jul 2023, 15:05
Forum: SFS2X C# API
Topic: The type or namespace name 'Sfs2X' could not be found
Replies: 10
Views: 96310

Re: The type or namespace name 'Sfs2X' could not be found

Maybe you can remove the DLL and references from your project, close and reopen Unity, and add the DLL again.
I've seen this kind of behavior in Unity for years unfortunately...
by Bax
10 Jul 2023, 14:51
Forum: SFS2X C# API
Topic: The type or namespace name 'Sfs2X' could not be found
Replies: 10
Views: 96310

Re: The type or namespace name 'Sfs2X' could not be found

With the Unity Hub you can install multiple copies of Unity side by side if you like.
Anyway, dod you try recreating your project from scratch?
by Bax
10 Jul 2023, 14:08
Forum: SFS2X C# API
Topic: The type or namespace name 'Sfs2X' could not be found
Replies: 10
Views: 96310

Re: The type or namespace name 'Sfs2X' could not be found

Is the error you reported thrown by your project, or by our connector example?
After following our advice and restarting Unity, did it rebuild the .sln file?
by Bax
10 Jul 2023, 07:00
Forum: SFS2X C# API
Topic: The type or namespace name 'Sfs2X' could not be found
Replies: 10
Views: 96310

Re: The type or namespace name 'Sfs2X' could not be found

We have seen this happen sometimes, not only with the SmartFox DLL, but also other DLLs. When this happens, usually stopping Unity, deleting the .sln file and obj folder does the trick and fixes the issue. About the DLL settings, you can also select "Ant platforms" if you wish, and then ex...
by Bax
05 Jul 2023, 07:31
Forum: SFS2X C# API
Topic: Examples on the Unity Asset Store
Replies: 0
Views: 102482

Examples on the Unity Asset Store

We are happy to announce that all Unity examples for SmartFoxServer are now also available in the Asset Store as separate projects. Check our publisher page to find them all: https://assetstore.unity.com/publishers/7020 If you want to help spreading the word, please rate and leave a comment in the A...
by Bax
27 Apr 2023, 08:15
Forum: SFS2X C# API
Topic: Updated Unity examples pack
Replies: 0
Views: 101179

Updated Unity examples pack

We have updated the Unity examples pack and tutorials for SmartFoxServer 2X. What's new? ⋅ New Shooter example and tutorial, substituting the outdated First Person Shooter example. ⋅ All examples now feature an Editor window providing setup instructions; all tutorials now referen...
by Bax
27 Apr 2023, 07:51
Forum: SFS2X C# API
Topic: New C# API v1.8.1 released
Replies: 0
Views: 101869

New C# API v1.8.1 released

We just released v1.8.1 of the SFS2X C# client API for Unity / .Net / Mono / Universal Windows Platform. In this new version we added support for SmartFoxServer Cluster in Overcast (see http://docs-overcast.smartfoxserver.com/Clustering/build-cluster-client ) and updated the internal WebSocket-Sharp...
by Bax
12 Apr 2023, 11:57
Forum: SFS2X Questions
Topic: Error on User.get_PrivilegeId
Replies: 7
Views: 6083

Re: Error on User.get_PrivilegeId

Also, we checked the GitHub thread you linked. We compared the latest version of the library with the one we use, and actually that ReadBytesAsync method was changed. Not sure it this can help, but we could try updating the library, if you agree testing it in your environment (as we are not able to ...
by Bax
07 Apr 2023, 08:17
Forum: SFS2X Questions
Topic: Error on User.get_PrivilegeId
Replies: 7
Views: 6083

Re: Error on User.get_PrivilegeId

SFS2X Server Version: 2.19.0 SFS2X Client Version: 1.7.17 Edit: Just realised that the client API is a bit out of date. Will upgrade to 1.8.0 and see if it still ocurrs. Edit 2: Error still occurs. We also have a new one: |Fatal|<>c__DisplayClass174_0.<startReceiving>b__2|Sfs2X.WebSocketSharp.WebSo...
by Bax
07 Apr 2023, 08:13
Forum: SFS2X Questions
Topic: Error on User.get_PrivilegeId
Replies: 7
Views: 6083

Re: Error on User.get_PrivilegeId

We're seeing this error in the client a lot recently. Not implemented: Class::FromIl2CppType game.loader.js:1:7011 MethodAccessException: Attempt to access method 'Sfs2X.Entities.User.get_PrivilegeId' on type '' failed. Rethrow as Exception: Error dispatching event userExitRoom: Attempt to access m...
by Bax
20 Mar 2023, 08:17
Forum: Job offers and requests
Topic: Job offer: Unity multiplayer FPS demo game development
Replies: 4
Views: 19127

Re: Job offer: Unity multiplayer FPS demo game development

This job has been assigned and completed. We will publish the new example soon.
by Bax
03 Mar 2023, 16:42
Forum: SFS2X Questions
Topic: Admin tool Log Viewer custom file load
Replies: 14
Views: 28231

Re: Admin tool Log Viewer custom file load

Yes, we tested in version 2.18 too, and it works fine. You should check if your jar contains the class only, or if it also contains dependancies (which shouldn't). At this url you can get our test project, which also includes our jar file to be deployed to extensions/__lib__: http://www.smartfoxserv...
by Bax
03 Mar 2023, 13:04
Forum: SFS2X Questions
Topic: Admin tool Log Viewer custom file load
Replies: 14
Views: 28231

Re: Admin tool Log Viewer custom file load

We tested your class and setup and everything works as expected.
Make sure your jar file is generated correctly, and it contains the "GM/GameManagerReHandler.class" folder/file.

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