Search found 4602 matches

by Bax
03 Mar 2023, 08:54
Forum: SFS2X Questions
Topic: Admin tool Log Viewer custom file load
Replies: 14
Views: 28277

Re: Admin tool Log Viewer custom file load

Can you please post the module declaration in your AdminTool.xml file?
by Bax
02 Mar 2023, 15:40
Forum: SFS2X Questions
Topic: Admin tool Log Viewer custom file load
Replies: 14
Views: 28277

Re: Admin tool Log Viewer custom file load

The logged error mentions a previous error causing the module to be discarded.
Is there another error reported in the logs before that line?
by Bax
13 Feb 2023, 09:40
Forum: SFS2X Questions
Topic: Cannot read properties of undefined (reading 'value')
Replies: 3
Views: 3044

Re: Cannot read properties of undefined (reading 'value')

Hello. mapItems are generated by the Extension when initialized. It looks like something in your setup is wrong, in fact we tested locally on a brand new installation and everything works fine, if you deploy the example as described in the tutorial. Our suggestion is to check the server-side logs, t...
by Bax
19 Dec 2022, 08:23
Forum: SFS2X C# API
Topic: SFSObject Get Values?
Replies: 2
Views: 6357

Re: SFSObject Get Values?

Hello. Not sure what the problem is... are you having issues retrieving the parameters on the server side? If yes, it looks like you are expecting an object with the name of the request containing your parameters. This is wrong. Your parameters are directly contained in the params object, so: int id...
by Bax
14 Dec 2022, 10:12
Forum: SFS2X Questions
Topic: pingpongrequest
Replies: 10
Views: 10944

Re: pingpongrequest

Doesn't really make sense that I have to call sfs.disconnect on app quit even if it fixes the issue. This feels like a hack fix to fix something that is a result of some other error. I believe the cause of the issue is if [SFS - ERROR] Error handling data: Value was either too large or too small fo...
by Bax
13 Dec 2022, 13:41
Forum: SFS2X Questions
Topic: pingpongrequest
Replies: 10
Views: 10944

Re: pingpongrequest

The fact that the "you are not connected" warning keeps showing in the console even after stopping the editor indicates that something is still running. I'd suggest to a "sfs.Disconnect()" call in the application quit listener. Also, is the first error showing every time? Or did ...
by Bax
12 Dec 2022, 17:08
Forum: SFS2X Questions
Topic: pingpongrequest
Replies: 10
Views: 10944

Re: pingpongrequest

It is not clear if the last error you reported and the first one (which is different) are related on your client. Do you see them both in your console? If yes, in which order?
Also, can you show when and how you enable the lag monitoring?
Thanks.
by Bax
01 Dec 2022, 09:41
Forum: SFS2X Questions
Topic: pingpongrequest
Replies: 10
Views: 10944

Re: pingpongrequest

There's a chance that the issue is related to the fact that in Unity all SFS events are processed at once when the SmartFox.ProcessEvents method is called. We suspect that the ping-pong request (which is sent automatically when the lag monitor is enabled) is sent after the connection as already clos...
by Bax
05 Oct 2022, 07:01
Forum: Job offers and requests
Topic: Job offer: Unity multiplayer FPS demo game development
Replies: 4
Views: 19169

Re: Job offer: Unity multiplayer FPS demo game development

Hello Redblame.
Thank you for your reply. Can you please contact us by email? So we can further discuss the topic.
You can write at info AT smartfox server DOT com.
by Bax
04 Oct 2022, 16:06
Forum: SFS2X C# API
Topic: "Unity" Error Cannot connect to server and cant access localhost:8080...
Replies: 12
Views: 16956

Re: "Unity" Error Cannot connect to server and cant access localhost:8080...

When you select the level, a request is sent to the server-side Extension. If nothing happens, then something wrong is happening on the server side. Again check the server logs.
by Bax
04 Oct 2022, 13:34
Forum: SFS2X C# API
Topic: "Unity" Error Cannot connect to server and cant access localhost:8080...
Replies: 12
Views: 16956

Re: "Unity" Error Cannot connect to server and cant access localhost:8080...

The API version and the connection mode are printed after the connection is established (see LoginSceneController script, OnConnection method). Then the login is attempted and either a LOGIN or LOGIN_ERROR event should be received by the client. If no event is received, then something wrong is happe...
by Bax
04 Oct 2022, 07:31
Forum: SFS2X C# API
Topic: "Unity" Error Cannot connect to server and cant access localhost:8080...
Replies: 12
Views: 16956

Re: "Unity" Error Cannot connect to server and cant access localhost:8080...

If you get a "connection lost" error message, it means that the client connected but didn't complete the login step.
Did you check the Unity console for possible errors? Maybe something is preventing the login step execution.
by Bax
03 Oct 2022, 08:26
Forum: SFS2X Questions
Topic: New Unity examples pack
Replies: 2
Views: 3920

Re: New Unity examples pack

Any tutorials on the Space war and fps and mmo projects? All the Unity tutorials, including those you mentioned, are available in our online documentation. You can start from this page: http://docs2x.smartfoxserver.com/ExamplesUnity/introduction And then go to the tutorial of choice in the menu on ...
by Bax
22 Sep 2022, 08:48
Forum: SFS2X Questions
Topic: Job offer: Unity multiplayer FPS demo game development
Replies: 0
Views: 99163

Job offer: Unity multiplayer FPS demo game development

The SmartFoxServer team is looking for a talented Unity developer to port an old multiplayer FPS example to the latest Unity engine with of makeover in the graphics and UI department. Check all the details in this post: https://www.smartfoxserver.com/forums/viewtopic.php?f=7&t=28850
by Bax
22 Sep 2022, 08:47
Forum: SFS2X C# API
Topic: Job offer: Unity multiplayer FPS demo game development
Replies: 0
Views: 105999

Job offer: Unity multiplayer FPS demo game development

The SmartFoxServer team is looking for a talented Unity developer to port an old multiplayer FPS example to the latest Unity engine with of makeover in the graphics and UI department. Check all the details in this post: https://www.smartfoxserver.com/forums/viewtopic.php?f=7&t=28850

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