Search found 22649 matches
- 26 Feb 2024, 08:59
- Forum: SFS2X Questions
- Topic: Managing Reconnections and Handling: User Already Logged In
- Replies: 11
- Views: 380
Re: Managing Reconnections and Handling: User Already Logged In
Hi, if your client uses TCP sockets you can use the auto-reconnect feature without any manual intervention. http://docs2x.smartfoxserver.com/GettingStarted/reconnection-hrc-plus However, the user is no longer connected. Any suggestions on how to avoid/manage this error?" It looks like the conne...
- 20 Feb 2024, 08:50
- Forum: SFS2X Questions
- Topic:
- Replies: -1
- Views:
Re: Overcast and Guava
Hi, yes in this particular case the original lib should be replaced with the new one which should work without issues, since the SFS2X dependence on Guava is minimal. You can get in touch with us directly (via the usual support@... email), with the details of your Overcast app and we'll replace it f...
- 16 Feb 2024, 15:09
- Forum: SFS2X Questions
- Topic: Creating a Hidden Room on the Server Side
- Replies: 1
- Views: 269
Re: Creating a Hidden Room on the Server Side
Hi, you can create the Room and associate it with a Room Group that is not auto-subscribed by Users. This way it will not appear on the client side. Players can still join the Room if they know its name or Room id, which, is unlikely from their. This works well in those cases where the join request ...
- 16 Feb 2024, 08:42
- Forum: SFS2X Questions
- Topic: Using suppressUserList break RoomVariable updates
- Replies: 1
- Views: 233
Re: Using suppressUserList break RoomVariable updates
Thanks for posting all the details.
We'll look into it.
Cheers
We'll look into it.
Cheers
- 15 Feb 2024, 16:01
- Forum: SFS2X Questions
- Topic: Is it possible to login same user from two different desktops
- Replies: 1
- Views: 241
Re: Is it possible to login same user from two different desktops
Hi,
not with the same account, because Users names are unique in each Zone and there can't be duplicates.
Users could login multiple times in the same Zone, using different accounts, or they could login multiple times with the same account in different Zones.
Cheers
not with the same account, because Users names are unique in each Zone and there can't be duplicates.
Users could login multiple times in the same Zone, using different accounts, or they could login multiple times with the same account in different Zones.
Cheers
- 11 Feb 2024, 16:07
- Forum: SFS2X Questions
- Topic: LocalHost8080 wont load
- Replies: 4
- Views: 664
Re: LocalHost8080 wont load
What OS are you using? Windows, Linux? What version?
Also, are you sure the server is actually starting up correctly and without errors?
Keep in mind that if you already have another service using port TCP 8080, SmartFoxServer will not be able to bind and use such port.
Thanks
Also, are you sure the server is actually starting up correctly and without errors?
Keep in mind that if you already have another service using port TCP 8080, SmartFoxServer will not be able to bind and use such port.
Thanks
- 10 Feb 2024, 11:30
- Forum: SFS2X Questions
- Topic: Does USER_EXIT_ROOM Event Get Triggered When a User Disconnects While in a Room?
- Replies: 2
- Views: 305
Re: Does USER_EXIT_ROOM Event Get Triggered When a User Disconnects While in a Room?
Hi,
Yes that's correct. And the USER_DISCONNECT event will also notify which Rooms the user was joined in, at disconnection time.
Cheers
SmartfoxEnjoyer wrote:I dont think it will trigger that event on dc in my understanding. You will need to use the User Disconnect event instead.
Yes that's correct. And the USER_DISCONNECT event will also notify which Rooms the user was joined in, at disconnection time.
Cheers
- 07 Feb 2024, 18:11
- Forum: SFS2X Questions
- Topic: IP blacklist
- Replies: 3
- Views: 434
Re: IP blacklist
Thanks, we're going to deploy an SSL cert. for the doc website soon to fix the problem.
Cheers
Cheers
- 07 Feb 2024, 08:19
- Forum: SFS2X Questions
- Topic: IP blacklist
- Replies: 3
- Views: 434
Re: IP blacklist
Hi,
there isn't a way to ban users at login time because, as you mentioned, a User object doesn't exist yet.
You could listen for the USER_JOIN_ZONE event and ban the player at that time, since you do get a User object with that event.
Cheers
there isn't a way to ban users at login time because, as you mentioned, a User object doesn't exist yet.
You could listen for the USER_JOIN_ZONE event and ban the player at that time, since you do get a User object with that event.
Cheers
- 28 Jan 2024, 16:12
- Forum: SFS2X Questions
- Topic: Hide "exceptions.SFSLoginException" from log?
- Replies: 1
- Views: 629
Re: Hide "exceptions.SFSLoginException" from log?
No, sorry there is no such mechanism.
Cheers
Cheers
- 28 Jan 2024, 14:52
- Forum: SFS2X Questions
- Topic: LocalHost8080 wont load
- Replies: 4
- Views: 664
Re: LocalHost8080 wont load
Once SmartFoxServer is installed make sure that:
1) It is running, withour errors
2) Your firewall isn't blocking ports 8080 and 9933
That should solve your problem.
Cheers
1) It is running, withour errors
2) Your firewall isn't blocking ports 8080 and 9933
That should solve your problem.
Cheers
- 27 Jan 2024, 17:52
- Forum: SFS2X Questions
- Topic: trace(object) is extremely slow?
- Replies: 1
- Views: 538
Re: trace(object) is extremely slow?
Maybe it depends on the object itself.
When you pass an object the .toString() method of that obj is invoked. I suspect that's where most of the time is spent. The trace() method uses log4j to log data, which is not that expensive in terms of cpu time.
Cheers
When you pass an object the .toString() method of that obj is invoked. I suspect that's where most of the time is spent. The trace() method uses log4j to log data, which is not that expensive in terms of cpu time.
Cheers
- 27 Jan 2024, 07:38
- Forum: SFS2X Questions
- Topic: Message not sent from server / received by client due to data size?
- Replies: 1
- Views: 555
Re: Message not sent from server / received by client due to data size?
Hi, it would help to see an example of a message that doesn't go through. If you can identify one it would also help to try and reproduce the issue. In any case here are a couple of thoughts: 1- unless you're sending data via UDP (which requires a specific flag in the send() method) all packets are ...
- 26 Jan 2024, 16:54
- Forum: SFS2X Questions
- Topic: SSL for
- Replies: 6
- Views: 950
Re: SSL for
Hi,
it depends on what level of security you want to achieve.
The basic level is to at least use SSL on the Lobby server to protect chat and user data. On Game cluster nodes it may be needed or not depending on what kind of data is transmitted.
Cheers
it depends on what level of security you want to achieve.
The basic level is to at least use SSL on the Lobby server to protect chat and user data. On Game cluster nodes it may be needed or not depending on what kind of data is transmitted.
Cheers
- 26 Jan 2024, 10:21
- Forum: SFS2X Questions
- Topic: SSL for
- Replies: 6
- Views: 950
Re: SSL for
1. " if you need SSL the certificates": means that SFS2x works without SSL and the data is still safe? To protect the communication you will need to deploy an SSL certificate, as usual with every server. What is different is how the encryption is implemented compared to a regular web stac...