Search found 4600 matches

by Bax
29 Jul 2008, 07:18
Forum: OpenSpace v1 discussions and help
Topic: Evaluation version not Loading
Replies: 3
Views: 7503

In regards to the editor error messages. I had to move the .swf files from the "libraries" folder to the EditorData folder of the examples. Any time I pointed to the EditorData folder before that I'd get the message that the swf libraries don't exist. I spent all weekend working on this a...
by Bax
28 Jul 2008, 18:39
Forum: OpenSpace v1 discussions and help
Topic: Tile Dimension per map
Replies: 2
Views: 5810

No, the tile size and aspect ratio is a global settings, not a per-map setting. Unfortunately this can't be changed at this stage, as it would cause a major rework (both for engine and editor) and it would also have an impact on the avatar implementation (each map should have it's own avatar impleme...
by Bax
28 Jul 2008, 15:31
Forum: OpenSpace v1 discussions and help
Topic: How to put Active Building in the map
Replies: 3
Views: 7086

In the map xml file you can set the "objectId" attribute in the skin tag.
Then, using the OpenSpace.getMapObject(objectId) method you can retrieve a reference to that Sprite/MovieClip and add your own listeners for events like click, mouse over, etc.
by Bax
28 Jul 2008, 15:26
Forum: OpenSpace v1 discussions and help
Topic: Evaluation version not Loading
Replies: 3
Views: 7503

Re: Evaluation version not Loading

... Nothing loads whatsoever. None of the swf files load at all. yet all of the other zones in smartfox load just fine. so does TheoAvatar. Have I missed something crucial here? The OpenSpace examples are configured (see the config/sfsClient.xml file in each example folder) to connect to 127.0.0.1....
by Bax
28 Jul 2008, 15:15
Forum: OpenSpace v1 discussions and help
Topic: Grammar error in F.A.Q.
Replies: 2
Views: 6309

ups.. thank you ;)
by Bax
26 Jul 2008, 09:44
Forum: SmartFoxBits for SFS 1.x
Topic: Doubt about SFSBits
Replies: 5
Views: 17289

sorry, I still don't get it... do you want to change the skin of the component?
if yes, you will find a tutorial in the SFBits documentation.
by Bax
26 Jul 2008, 06:21
Forum: SmartFoxBits for SFS 1.x
Topic: Doubt about SFSBits
Replies: 5
Views: 17289

In order to change the room icons in the roomlist, check the RoomList class documentation: the introduction explains how to do it.
by Bax
25 Jul 2008, 14:06
Forum: OpenSpace v1 discussions and help
Topic: Get current avatar x position on "stage"
Replies: 3
Views: 7149

Is the standard intention to put item specific code inside of the item? So if I have a dog that barks when clicked on, would the best action be to put the "animate the dog and play a sound" inside of the tile art object? If we are talking about avatars, I would suggest to follow the appro...
by Bax
25 Jul 2008, 11:32
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Unity3D support?
Replies: 5
Views: 8981

The SmartFoxServer API for Unity are currently being developed and should be available in a few weeks.
by Bax
25 Jul 2008, 11:30
Forum: SmartFoxBits for SFS 1.x
Topic: Doubt about SFSBits
Replies: 5
Views: 17289

Sorry Nanshan, but we can't understand what you are trying to say. Can you try to explain better? Thanks.
by Bax
25 Jul 2008, 06:03
Forum: OpenSpace v1 discussions and help
Topic: Get current avatar x position on "stage"
Replies: 3
Views: 7149

Why don't you create the button overlay inside the AvatarMovieClip class? In this way it will move together with the avatar.
Anayway, there's no method to get that position, but you could use localToGlobal/globalToLocal Flash methods to retrieve the position.
by Bax
25 Jul 2008, 05:59
Forum: SmartFoxServer 1.x Discussions and Help
Topic: TheoChat and SmartFoxServer 1.5
Replies: 6
Views: 15804

Using AS3 for server-side coding would be a nonsense: the syntax is quite similar to Java, but the performances are a lot worst.
by Bax
24 Jul 2008, 13:36
Forum: OpenSpace v1 discussions and help
Topic: avoid to use the open space movement.
Replies: 2
Views: 5988

No, that is not possible, as OpenSpace also controls the avatar position with respect to the tiles, in order to switch its location (let's say "depth" on the map) and start the scrolling if needed.
by Bax
24 Jul 2008, 13:33
Forum: SmartFoxBits for SFS 1.x
Topic: AS3
Replies: 8
Views: 24688

SFBits AS3 are currently work-in-progress. We should be able to release them in 1 or 2 months. They will be both Flash CS3 and Flex based.
by Bax
24 Jul 2008, 13:30
Forum: OpenSpace v1 discussions and help
Topic: ProcessedTilesPerFrame
Replies: 1
Views: 4873

Using an high number cause the map to be generated in a few (or even 1) frames, so you could experience a sort of freezing of your application for some seconds, without messages. Using a low number doesn't freeze the Flash plugin/player, but it probably takes some more time to complete the map creat...

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