Search found 4599 matches
- 21 Jan 2022, 08:38
- Forum: SFS2X Questions
- Topic: enitity.variables .jar
- Replies: 7
- Views: 10452
Re: enitity.variables .jar
If the Room is "owned" by the server (which means it's created on the server side by your Extension), its Room Variables are never destroyed (unless you restart the server, or you implement Room Persistence - check this article we just published). To check the state of Room Variables, afte...
- 20 Jan 2022, 09:07
- Forum: SFS2X Questions
- Topic: enitity.variables .jar
- Replies: 7
- Views: 10452
Re: enitity.variables .jar
Hello. For the doors state you should use a Room Variable. This can be set using the SetRoomVariablesRequest . You have to give each door an id, and you could use a boolean to indicate if it is opened or closed: void SomeMethod() { sfs.AddEventListener(SFSEvent.ROOM_VARIABLES_UPDATE, OnRoomVarsUpdat...
- 03 Jan 2022, 10:04
- Forum: SFS2X Questions
- Topic: Persistent RoomVariable SFSArray
- Replies: 1
- Views: 3282
Re: Persistent RoomVariable SFSArray
As the tooltip on the Value field in the Room Variable creation form shows, a JSON block is required. So using [] is correct.
- 03 Dec 2021, 14:47
- Forum: SFS2X C# API
- Topic: New C# API v1.7.16 released
- Replies: 3
- Views: 9325
Re: New C# API v1.7.16 released
It looks like we made a mistake creating the zip file for the download section of our website. We now fixed it.
Please download the C# API again. Sorry.
Please download the C# API again. Sorry.
- 06 Oct 2021, 13:28
- Forum: SFS2X C# API
- Topic: New C# API v1.7.16 released
- Replies: 3
- Views: 9325
New C# API v1.7.16 released
We just released v1.7.16 of the SFS2X C# client API for Unity / .Net / Mono / Universal Windows Platform. This new version fixes a crash which could occur in Unity's Android build with il2cpp, due to a Console.WriteLine instruction in the API internal logger. You can download the API at this url: ht...
- 06 Oct 2021, 13:26
- Forum: SFS2X C# API
- Topic: Crash Signal 11
- Replies: 6
- Views: 11477
Re: Crash Signal 11
We just published a new version of the C# API containing the fix. Now under Unity that Console.WriteLine is substituted by a Debug.Log.
Again, thank you for reporting the issue.
Again, thank you for reporting the issue.
- 05 Oct 2021, 15:13
- Forum: SFS2X C# API
- Topic: Crash Signal 11
- Replies: 6
- Views: 11477
Re: Crash Signal 11
Thank you for reporting. We will fix this in the next API release.
- 20 Sep 2021, 10:03
- Forum: SFS2X HTML5 / JavaScript API
- Topic: Manual loading of api not working
- Replies: 3
- Views: 9559
Re: Manual loading of api not working
Are you sure the API JavaScript file is not corrupted? Because the loading approach you use is the same we use in our examples, and they work as expected. Also, the error you reported doesn't show up in our examples.
- 17 Aug 2021, 09:17
- Forum: SFS2X Questions
- Topic: [NEW] SFS2X 2.17.3 is available!
- Replies: 0
- Views: 86108
[NEW] SFS2X 2.17.3 is available!
SmartFoxServer 2X 2.17.3 is available as a patch for existing SFS2X 2.17 installations. Download SFS2X 2.17.3 patch from here. ______________ RELEASE NOTES Server Side [FIX] issue with the Flood Filter triggering too quickly in respect to the configured message rate, resulting in requests being deni...
- 08 Aug 2021, 06:35
- Forum: SFS2X Questions
- Topic: Reducing the Size of Javascript SFS2 client side dependency
- Replies: 5
- Views: 6338
Re: Reducing the Size of Javascript SFS2 client side dependency
Hello, I have a very important question that is a key for our team and will help the decision for future adaptation of smartfix in our upcoming projects :- Is it possible to reduce the size of "sfs2x-api-xxx.js" ? Using custom build/bundle ? We don't want to utilize the full functionality...
- 09 Jul 2021, 10:57
- Forum: SFS2X HTML5 / JavaScript API
- Topic: [NEW] API v1.7.17 released
- Replies: 9
- Views: 18681
Re: [NEW] API v1.7.17 released
It looks like there's an error in the parameters passed to the LoginRequest constructor.
I guess the problem is the params object, which is supposed to be a SFSObject instance.
I guess the problem is the params object, which is supposed to be a SFSObject instance.
- 09 Jul 2021, 09:07
- Forum: SFS2X HTML5 / JavaScript API
- Topic: [NEW] API v1.7.17 released
- Replies: 9
- Views: 18681
Re: [NEW] API v1.7.17 released
Thank you, I have another question: can I use older JS-client version(before release v1.7.0) with new server 2.17(with disable binary protocol). I'm not clearly with you doc(http://docs2x.smartfoxserver.com/GettingStarted/migration-213) No sorry. That page refers to the old SFS v2.13. Non-binary pr...
- 09 Jul 2021, 09:05
- Forum: SFS2X HTML5 / JavaScript API
- Topic: [NEW] API v1.7.17 released
- Replies: 9
- Views: 18681
Re: [NEW] API v1.7.17 released
Dear, Can I download javascript client version which's not minify(it's similar with JS-client 1.6), because when I develop witch Cocosjs native, it can't compile new client 1.7.8. Actually we are not sure why your CocosJS can't compile. In fact our SpaceWar example was created with CocosJS (version...
- 09 Jul 2021, 08:36
- Forum: SFS2X HTML5 / JavaScript API
- Topic: [NEW] API v1.7.17 released
- Replies: 9
- Views: 18681
Re: [NEW] API v1.7.17 released
The problem is that we are not minifying the JavaScript API...
We use Webpack to bundle the API in a single file and transpile the code from ES6 to ES5. We have no control over what's happening under the hood. I'm sorry.
We use Webpack to bundle the API in a single file and transpile the code from ES6 to ES5. We have no control over what's happening under the hood. I'm sorry.
- 29 Apr 2021, 07:18
- Forum: SFS2X Questions
- Topic: SFS2X as dedicated server
- Replies: 2
- Views: 5470
Re: SFS2X as dedicated server
Hello.
Please contact us by email (info AT smartfoxserver DOT com), so we can further discuss your need. Thanks.
Please contact us by email (info AT smartfoxserver DOT com), so we can further discuss your need. Thanks.