Search found 4599 matches

by Bax
21 Jan 2022, 08:38
Forum: SFS2X Questions
Topic: enitity.variables .jar
Replies: 7
Views: 10422

Re: enitity.variables .jar

If the Room is "owned" by the server (which means it's created on the server side by your Extension), its Room Variables are never destroyed (unless you restart the server, or you implement Room Persistence - check this article we just published). To check the state of Room Variables, afte...
by Bax
20 Jan 2022, 09:07
Forum: SFS2X Questions
Topic: enitity.variables .jar
Replies: 7
Views: 10422

Re: enitity.variables .jar

Hello. For the doors state you should use a Room Variable. This can be set using the SetRoomVariablesRequest . You have to give each door an id, and you could use a boolean to indicate if it is opened or closed: void SomeMethod() { sfs.AddEventListener(SFSEvent.ROOM_VARIABLES_UPDATE, OnRoomVarsUpdat...
by Bax
03 Jan 2022, 10:04
Forum: SFS2X Questions
Topic: Persistent RoomVariable SFSArray
Replies: 1
Views: 3276

Re: Persistent RoomVariable SFSArray

As the tooltip on the Value field in the Room Variable creation form shows, a JSON block is required. So using [] is correct.
by Bax
03 Dec 2021, 14:47
Forum: SFS2X C# API
Topic: New C# API v1.7.16 released
Replies: 3
Views: 9286

Re: New C# API v1.7.16 released

It looks like we made a mistake creating the zip file for the download section of our website. We now fixed it.
Please download the C# API again. Sorry.
by Bax
06 Oct 2021, 13:28
Forum: SFS2X C# API
Topic: New C# API v1.7.16 released
Replies: 3
Views: 9286

New C# API v1.7.16 released

We just released v1.7.16 of the SFS2X C# client API for Unity / .Net / Mono / Universal Windows Platform. This new version fixes a crash which could occur in Unity's Android build with il2cpp, due to a Console.WriteLine instruction in the API internal logger. You can download the API at this url: ht...
by Bax
06 Oct 2021, 13:26
Forum: SFS2X C# API
Topic: Crash Signal 11
Replies: 6
Views: 11453

Re: Crash Signal 11

We just published a new version of the C# API containing the fix. Now under Unity that Console.WriteLine is substituted by a Debug.Log.
Again, thank you for reporting the issue.
by Bax
05 Oct 2021, 15:13
Forum: SFS2X C# API
Topic: Crash Signal 11
Replies: 6
Views: 11453

Re: Crash Signal 11

Thank you for reporting. We will fix this in the next API release.
by Bax
20 Sep 2021, 10:03
Forum: SFS2X HTML5 / JavaScript API
Topic: Manual loading of api not working
Replies: 3
Views: 9551

Re: Manual loading of api not working

Are you sure the API JavaScript file is not corrupted? Because the loading approach you use is the same we use in our examples, and they work as expected. Also, the error you reported doesn't show up in our examples.
by Bax
17 Aug 2021, 09:17
Forum: SFS2X Questions
Topic: [NEW] SFS2X 2.17.3 is available!
Replies: 0
Views: 85621

[NEW] SFS2X 2.17.3 is available!

SmartFoxServer 2X 2.17.3 is available as a patch for existing SFS2X 2.17 installations. Download SFS2X 2.17.3 patch from here. ______________ RELEASE NOTES Server Side [FIX] issue with the Flood Filter triggering too quickly in respect to the configured message rate, resulting in requests being deni...
by Bax
08 Aug 2021, 06:35
Forum: SFS2X Questions
Topic: Reducing the Size of Javascript SFS2 client side dependency
Replies: 5
Views: 6332

Re: Reducing the Size of Javascript SFS2 client side dependency

Hello, I have a very important question that is a key for our team and will help the decision for future adaptation of smartfix in our upcoming projects :- Is it possible to reduce the size of "sfs2x-api-xxx.js" ? Using custom build/bundle ? We don't want to utilize the full functionality...
by Bax
09 Jul 2021, 10:57
Forum: SFS2X HTML5 / JavaScript API
Topic: [NEW] API v1.7.17 released
Replies: 9
Views: 18651

Re: [NEW] API v1.7.17 released

It looks like there's an error in the parameters passed to the LoginRequest constructor.
I guess the problem is the params object, which is supposed to be a SFSObject instance.
by Bax
09 Jul 2021, 09:07
Forum: SFS2X HTML5 / JavaScript API
Topic: [NEW] API v1.7.17 released
Replies: 9
Views: 18651

Re: [NEW] API v1.7.17 released

Thank you, I have another question: can I use older JS-client version(before release v1.7.0) with new server 2.17(with disable binary protocol). I'm not clearly with you doc(http://docs2x.smartfoxserver.com/GettingStarted/migration-213) No sorry. That page refers to the old SFS v2.13. Non-binary pr...
by Bax
09 Jul 2021, 09:05
Forum: SFS2X HTML5 / JavaScript API
Topic: [NEW] API v1.7.17 released
Replies: 9
Views: 18651

Re: [NEW] API v1.7.17 released

Dear, Can I download javascript client version which's not minify(it's similar with JS-client 1.6), because when I develop witch Cocosjs native, it can't compile new client 1.7.8. Actually we are not sure why your CocosJS can't compile. In fact our SpaceWar example was created with CocosJS (version...
by Bax
09 Jul 2021, 08:36
Forum: SFS2X HTML5 / JavaScript API
Topic: [NEW] API v1.7.17 released
Replies: 9
Views: 18651

Re: [NEW] API v1.7.17 released

The problem is that we are not minifying the JavaScript API...
We use Webpack to bundle the API in a single file and transpile the code from ES6 to ES5. We have no control over what's happening under the hood. I'm sorry.
by Bax
29 Apr 2021, 07:18
Forum: SFS2X Questions
Topic: SFS2X as dedicated server
Replies: 2
Views: 5466

Re: SFS2X as dedicated server

Hello.
Please contact us by email (info AT smartfoxserver DOT com), so we can further discuss your need. Thanks.

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