Search found 4220 matches

by Bax
29 Mar 2017, 07:03
Forum: SFS2X C# API
Topic: PutLong / PutShort Appears largely meaningless sent from WebGL
Replies: 12
Views: 111

Re: PutLong / PutShort Appears largely meaningless sent from WebGL

There's a chance you can't modify the custom data object in messages like that.
We suggest to go a different way: instead of sending a private message directly, call the Extension, change data the way you need and send that private message from the Extension.
by Bax
28 Mar 2017, 16:23
Forum: SFS2X Questions
Topic: [NEW] SFS2X Patch 2.12.4 available!
Replies: 0
Views: 10

[NEW] SFS2X Patch 2.12.4 available!


SmartFoxServer 2X Patch 2.12.4 is available for download.
This release fixes an issue with IPv6 addresses parsing and output to the logs.

You download the update from here.
by Bax
28 Mar 2017, 12:39
Forum: SFS2X C# API
Topic: PutLong / PutShort Appears largely meaningless sent from WebGL
Replies: 12
Views: 111

Re: PutLong / PutShort Appears largely meaningless sent from WebGL

However as soon as we hit this bit of code: SFSObject obj = (SFSObject)aPrivateTradeObject.GetSFSObject (MiscFieldNames.PRIVATE_TRADE_MY_HORSE); try { if (obj != null && obj.GetLong(HorseFields.FIELD_ID)>0) { It breaks complaining about it not like the Long variable type. Can you please sho...
by Bax
28 Mar 2017, 07:43
Forum: SFS2X Questions
Topic: Moving To SmartFox2.12.3
Replies: 6
Views: 21

Re: Moving To SmartFox2.12.3

To move the license to the new SFS2X instance you installed, you have to follow the instructions we provided together with the license. Shortly: - go to the licenses administration website and login - click on the license - click the "Deallocate" button Now you can start SFS2X again and it...
by Bax
27 Mar 2017, 09:04
Forum: SFS2X C# API
Topic: PutLong / PutShort Appears largely meaningless sent from WebGL
Replies: 12
Views: 111

Re: PutLong / PutShort Appears largely meaningless sent from WebGL

The issue you are experiencing is due to the fact that WebGL (and also our native JavaScript API) uses a text protocol based on JSON, while all other clients use a binary protocol. This will change in the future (all clients will use the binary protocol), but at the moment you have to deal with it. ...
by Bax
15 Mar 2017, 15:01
Forum: SFS2X Questions
Topic: [Update] Serverside MMO room creation.
Replies: 3
Views: 47

Re: [Update] Serverside MMO room creation.

Yes, that's unfortunate. There's no way to hide methods you are not supposed to use. The only way we could figure out is not to comment them, but this forces you to check the API doc.
by Bax
13 Mar 2017, 10:02
Forum: SFS2X Questions
Topic: [Update] Serverside MMO room creation.
Replies: 3
Views: 47

Re: [Update] Serverside MMO room creation.

You are not supposed to use the "createRoom" method on the Zone object. In fact in the API doc, that method has no description (which indicates you should not use it). Always use the methods on the SFSApi class to interact with SFS in your Extension. The reason why it doesn't work is that ...
by Bax
02 Mar 2017, 15:37
Forum: SFS2X Questions
Topic: [SOLVER] ADMIN TOOL LOGIN WITH ENABLED ENCRYPTION
Replies: 2
Views: 41

Re: ADMIN TOOL LOGIN WITH ENABLED ENCRYPTION

The SSL certificate doesn't work with IP address. You have to use the domain name of your server. So first of all make sure the SSL setup is working fine: enter "https://your-domain-name:8443" and make sure the default homepage of SFS2X is loaded and the lock in the browser's address bar i...
by Bax
20 Feb 2017, 09:48
Forum: SFS2X C# API
Topic: Unity WebGL issue : Fails to create thread
Replies: 3
Views: 83

Re: Unity WebGL issue : Fails to create thread

Please make sure you have all the required DLLs in your project (WebGL builds require a specific SmartFox.dll). Follow the instructions here: http://docs2x.smartfoxserver.com/GettingStarted/client-api-csharp The reason why I'm pointing this out is that WebGL doesn't support threads, which in fact ha...
by Bax
15 Feb 2017, 15:08
Forum: SFS2X Questions
Topic: [[NEW]] SFS2X Patch 2.12.3 available!
Replies: 0
Views: 73

[[NEW]] SFS2X Patch 2.12.3 available!


SmartFoxServer 2X Patch 2.12.3 is available for download.

The patch solves a couple of issues related to MMOItems in MMORooms.

You download the update from here.
by Bax
15 Feb 2017, 14:56
Forum: SFS2X Questions
Topic: Getting unpredictable results with proximity list update
Replies: 14
Views: 168

Re: Getting unpredictable results with proximity list update

Patch 2.12.3 just released, including the fix to the reported issue. Thank you.
by Bax
15 Feb 2017, 14:49
Forum: SFS2X Questions
Topic: Proximity list update puzzle...
Replies: 15
Views: 199

Re: Proximity list update puzzle...

Patch 2.12.3 just released, including the fix to the reported issue. Thank you.
by Bax
13 Feb 2017, 14:41
Forum: SFS2X HTML5 / JavaScript API
Topic: Issue at HTML5 JavaScript API event "SFSEvent.CONNECTION_LOST"
Replies: 12
Views: 218

Re: Issue at HTML5 JavaScript API event "SFSEvent.CONNECTION_LOST"

This is quite strange, because I still can't reproduce the issue. In the Advanced Chat example I disabled the lag monitoring. Started the application, logged in and joined the Lobby Room. After the configured max idle time (30 seconds), my client got disconnected and I received the expected event. T...
by Bax
13 Feb 2017, 09:15
Forum: SFS2X Questions
Topic: Proximity list update puzzle...
Replies: 15
Views: 199

Re: Proximity list update puzzle...

We will send the patch to test as soon as we complete a few more tests. Has nobody used the new MMO rooms for a large SFS deployment yet? It seems like a bug anyone using MMO items would eventually run into. MMORoom are largely used, but I think your scenario is not very common. In fact MMOItems are...
by Bax
13 Feb 2017, 09:11
Forum: SFS2X HTML5 / JavaScript API
Topic: Issue at HTML5 JavaScript API event "SFSEvent.CONNECTION_LOST"
Replies: 12
Views: 218

Re: Issue at HTML5 JavaScript API event "SFSEvent.CONNECTION_LOST"

I don't think so. Let me investigate more. I'll let you know soon.

Go to advanced search