Search found 9 matches
- 20 Mar 2017, 06:21
- Forum: SFS2X Questions
- Topic: strange error while db connection using BoneCP library
- Replies: 1
- Views: 9241
strange error while db connection using BoneCP library
Hello, I am getting below error. I am not able to understand what is this error. I got stuck with this error since long and not able to move forward. Any help will be highly appreciated. SFS server is hosted on EC2. 20:44:09,260 WARN [SFSWorker:Ext:3] v290.ExtensionReqController - java.lang.IllegalA...
- 28 Feb 2014, 08:19
- Forum: SFS2X Questions
- Topic: Is it possible to stop broadcasting of room update ?
- Replies: 3
- Views: 5208
Re: Is it possible to stop broadcasting of room update ?
Hello Lapo, Thanks for your quick response. max 6 players allowed in one room. I am worried about if any room get updated like room count/ room creation/room deletion then SFS API broadcast to everyone then will this create any problem if concurrent user is too high? iF really this will be the probl...
- 27 Feb 2014, 15:29
- Forum: SFS2X Questions
- Topic: Is it possible to stop broadcasting of room update ?
- Replies: 3
- Views: 5208
Is it possible to stop broadcasting of room update ?
Hello, We are working on massive multiplayer game. We are having big room list. Now problem is if any room's variable get updated or on room creation/deletion/modification, sfs api broadcast to all users. Now i am thinking if concurrent user count increases more then 1k-2k or even more and it broadc...
- 25 Oct 2013, 10:39
- Forum: RedBox
- Topic: Redbox & Unity
- Replies: 3
- Views: 14351
Re: Redbox & Unity
Hi Lapo,
We are doing a game on Unity which requires A/V streaming, cool to know that it can work with FP plugin on a browser but we are exploring the possibility of the same on iOS. What is the workaround of this on devices (iOS and android)?
Please suggest.
Thanks in advance.
We are doing a game on Unity which requires A/V streaming, cool to know that it can work with FP plugin on a browser but we are exploring the possibility of the same on iOS. What is the workaround of this on devices (iOS and android)?
Please suggest.
Thanks in advance.
- 28 Sep 2012, 05:56
- Forum: SFS2X Questions
- Topic: Error: Unexpected header byte
- Replies: 10
- Views: 11616
Re: Error: Unexpected header byte
Hi, I also got the same error. Error: Unexpected header byte: 71 at com.smartfoxserver.v2.core::SFSIOHandler/handleNewPacket() at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead() at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onBBData() at flash.events::EventDispatcher/dispatchEventFunction(...
- 22 Feb 2012, 13:53
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_DISCONNECT not being fired
- Replies: 3
- Views: 5579
SFSEventType.USER_DISCONNECT not being fired
Hi,
I am facing a strange issue with SFSEventType.USER_DISCONNECT, it gets fired when I close my browser but it doesn't get into the handler when LAN cable is unplugged or network connection is disabled.
Please Help!
Regards,
Anupam
I am facing a strange issue with SFSEventType.USER_DISCONNECT, it gets fired when I close my browser but it doesn't get into the handler when LAN cable is unplugged or network connection is disabled.
Please Help!
Regards,
Anupam
- 08 Dec 2011, 05:43
- Forum: SFS2X Questions
- Topic: How to handle at client side that user is using abused word.
- Replies: 1
- Views: 3580
How to handle at client side that user is using abused word.
Hi, I m using Flash CS 5.5 to develop card game. How can i get the warning message at client side that user is entering abusive word so i can show some popup like don't use abusive word in game chat. Is there any callback where we can catch he/she is entering those word. And also i don't want to ban...
- 25 Aug 2011, 11:17
- Forum: .Net / Unity3D API
- Topic: OnPublicMessage callback is not working.
- Replies: 2
- Views: 11767
- 25 Aug 2011, 08:48
- Forum: .Net / Unity3D API
- Topic: OnPublicMessage callback is not working.
- Replies: 2
- Views: 11767
OnPublicMessage callback is not working.
Hi, I m working on one Facebook game where i m using Unity. I am facing one problem to implementing chat. OnPublicMessage callback is not calling when i m sending msg to server. Below code: _smartFox.AddEventListener(SFSEvent.PUBLIC_MESSAGE, OnPublicMessage); public void OnPublicMessage(BaseEvent ev...