Search found 45 matches
- 02 Apr 2013, 09:35
- Forum: SFS2X Questions
- Topic: Server dropping UDP packets
- Replies: 112
- Views: 876440
Re: Server dropping UDP packets
Hi Lapo, Yes even in our local environment it works fine, this issues occurs when it is goes through firewall. Due to some reason it changes the UDP port and from then the server starts discarding packets and client cannot receive any UDP packets After re launching game everything works fine for som...
- 02 Apr 2013, 07:06
- Forum: SFS2X Questions
- Topic: Server dropping UDP packets
- Replies: 112
- Views: 876440
Re: Server dropping UDP packets
Hi Lapo,
Any update on this. when is the next release expected. we are also facing same issue
Thanks,
Shanta
Any update on this. when is the next release expected. we are also facing same issue
Thanks,
Shanta
- 12 Mar 2013, 09:31
- Forum: SFS2X Questions
- Topic: Problem : UDP with extension
- Replies: 19
- Views: 25097
Re: Problem : UDP with extension
Hello, Few more update to the same issue. we have recently upgraded to latest version 2.6.0. we still see the below error randomly in the production environment. UDP Packet cannot be sent to: { Id: 66286, Type: DEFAULT, Logged: Yes, IP: 175.110.85.125:51551 }, no DatagramChannel was ever set! com.sm...
- 08 Mar 2013, 12:51
- Forum: SFS2X Questions
- Topic: Sfs2x Adminmessage from as
- Replies: 15
- Views: 36024
Re: Sfs2x Adminmessage from as
Thanks, I don't see what the problem could be. You haven't blocked or denied any requests, so you should be able to send public messages without problems. 1) what server version are you running? we are running on version 2.6.0 2) are you sure the Room in which you are sending the PublicMessage is c...
- 08 Mar 2013, 10:46
- Forum: SFS2X Questions
- Topic: Sfs2x Adminmessage from as
- Replies: 15
- Views: 36024
Re: Sfs2x Adminmessage from as
Lapo wrote:Okay, can you describe how these profiles are configured?
This is how the 2 profiles are setup in admin tool -
1. standard - ExtensionCalls
2. Moderator - SuperUser, ExtensionCalls
- 08 Mar 2013, 10:35
- Forum: SFS2X Questions
- Topic: Sfs2x Adminmessage from as
- Replies: 15
- Views: 36024
Re: Sfs2x Adminmessage from as
adding few more points to make it clear. in my case, when user login on USER_LOGIN server event. assigned permission session.setProperty("$permission", DefaultPermissionProfile.STANDARD); in admin tool configured 2 profiles ‘Standard’ and ‘Moderator’ attached the screen how it looks. now w...
- 08 Mar 2013, 09:57
- Forum: SFS2X Questions
- Topic: Sfs2x Adminmessage from as
- Replies: 15
- Views: 36024
Re: Sfs2x Adminmessage from as
No i have not created new profile.In admin tool i have created profile for standard and moderator and assigned permissions as mentioned in the doc
http://docs2x.smartfoxserver.com/Advanc ... ge-manager
http://docs2x.smartfoxserver.com/Advanc ... ge-manager
- 08 Mar 2013, 07:46
- Forum: SFS2X Questions
- Topic: Sfs2x Adminmessage from as
- Replies: 15
- Views: 36024
Re: Sfs2x Adminmessage from as
Hello, I am using SFS2X Version 2.6.0. with unity 3D as client, want to enable user sending public messages with in the room. so to do this I have added few code in USER_LOGIN server event session.setProperty("$permission", DefaultPermissionProfile.STANDARD); I am able to send public messa...
- 30 Nov 2012, 11:41
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Server Memory Degrading Slowly
- Replies: 1
- Views: 6399
Server Memory Degrading Slowly
After starting the smartfox1x we could see a degraded memory on our linux machines. We have removed all the extensions and did a fresh installation of SFS1x (1.6.9) with out deploying the code. In spite of that we could see SmartFox 1x is leaking the memory. Here are our Jvm settings in the wrapper....
- 31 Jul 2012, 06:06
- Forum: SFS2X Questions
- Topic: SocketReader error
- Replies: 22
- Views: 31771
Re: SocketReader error
Very rarely two problems are similar, even if symptoms look alike. :) we are using UDP for positional updates. We are written small logic at the server side, Using concurrent hashMap collected all UDP positional updates from all users and every 200ms we broadcast to all other clients and clear the ...
- 30 Jul 2012, 12:46
- Forum: SFS2X Questions
- Topic: [NEW] SFS2X Patch 2.2.0 available!
- Replies: 3
- Views: 8261
Re: [NEW] SFS2X Patch 2.2.0 available!
Thanks for reply..
Problem solved. I have to recompile jar files
Problem solved. I have to recompile jar files
- 30 Jul 2012, 12:32
- Forum: SFS2X Questions
- Topic: SocketReader error
- Replies: 22
- Views: 31771
Re: SocketReader error
Facing similar problem. Our game on production runs for 2 or 3 days perfectly. Later our mmo server enter into bad state no one can see other people moving even though they are all in the same room and moving. Nothing can be done after this other than restart, once we restart it works fine for some ...
- 27 Jul 2012, 13:00
- Forum: SFS2X Questions
- Topic: [NEW] SFS2X Patch 2.2.0 available!
- Replies: 3
- Views: 8261
Re: [NEW] SFS2X Patch 2.2.0 available!
Hi Lapo,
Updated to new patch. but after applying, it is not taking above 13 user count.
means, after applying patch. I did a load test with 30 users. but only 13 were successfully login others got “remote connection close” error.
we were not faced this issue with previous version 2.1.0.
Thank you,
Updated to new patch. but after applying, it is not taking above 13 user count.
means, after applying patch. I did a load test with 30 users. but only 13 were successfully login others got “remote connection close” error.
we were not faced this issue with previous version 2.1.0.
Thank you,
- 26 Jul 2012, 13:50
- Forum: SFS2X Questions
- Topic: Debugging Smartfox on MAC/intelliJ
- Replies: 3
- Views: 7963
Re: Debugging Smartfox on MAC/intelliJ
Hi Lapo, we are using sfs2x 2.1.0v running on Redhat linux. and trying to connect from windows 64bit eclipse editor. we modified the sfs2x.sh file and added the jvm debug into it "JAVA_OPTS="$JAVA_OPTS -Xdebug -Xrunjdwp:transport=dt_socket,address=9933,server=y,suspend=n" " now w...
- 25 Jul 2012, 07:07
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: latency fps issue
- Replies: 28
- Views: 45986
Re: latency fps issue
Hello,
we are using sfs2x 2.1.0v. and unity as client.
if we set tcpnodelay value in core.xml, it applies for tcp packet from server to client. I want to control packet flow from client to server.
Is there a way we can control nagle (tcpnodelay) alg at client side.
Thank you,
we are using sfs2x 2.1.0v. and unity as client.
if we set tcpnodelay value in core.xml, it applies for tcp packet from server to client. I want to control packet flow from client to server.
Is there a way we can control nagle (tcpnodelay) alg at client side.
Thank you,