Search found 40 matches

by dsirijus
18 Mar 2012, 18:16
Forum: SFS2X Questions
Topic: BlueBox - no http connections
Replies: 3
Views: 4731

Re: BlueBox - no http connections

:D

This is actually great news. Thank you very much!

Not really important, but why does Battle Farm not work when http is forced and socket port is correctly specified?
by dsirijus
18 Mar 2012, 13:35
Forum: SFS2X Questions
Topic: BlueBox - no http connections
Replies: 3
Views: 4731

BlueBox - no http connections

Hey, I've setup the lovely SFS2x and it's working wondefully, with the exception of BlueBox support, which is quintessential for my current project. Here's iptables output, server.xml, jetty.xml and crossdomain.xml, in order. Any sensitive info is removed, so to moderators - please do not remove the...
by dsirijus
07 Aug 2011, 09:28
Forum: SFS2X ActionScript 3 API
Topic: CS5.5 mobile applications
Replies: 2
Views: 4611

Incredible. Simply incredible. :)
by dsirijus
07 Aug 2011, 07:31
Forum: SFS2X ActionScript 3 API
Topic: CS5.5 mobile applications
Replies: 2
Views: 4611

CS5.5 mobile applications

Does the sfs2x AS 3.0 API work on platforms where Flash CS5.5 can deploy? Especially interested in iPhone.
And, if true, will it work on any kind of connection? Wi-fi, 3G?
by dsirijus
01 Jun 2011, 10:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Cannot connect, probably ghosts
Replies: 5
Views: 7690

And, just to mention, in default config.xml there is MaxUserIdleTime and MaxSocketIdleTime nodes. However, in guidelines about possible issues MaxIdleTime is mentioned? Should I put that somewhere too?
by dsirijus
01 Jun 2011, 10:05
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Cannot connect, probably ghosts
Replies: 5
Views: 7690

The server side code for forced login is following (I believe I've ripped it out): if (ieo.getEventName().equals("loginRequest")){ boolean ok = false; User newUser = null; String nick = ieo.getParam("nick"); String pass = ieo.getParam(&quo...
by dsirijus
01 Jun 2011, 09:57
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Cannot connect, probably ghosts
Replies: 5
Views: 7690

The issue is still recurring, even after migrating login to server with force option to true, thought much less frequent.
Any ideas as to what more can be done to solve it permanently? I've done automatic resets at 4AM of sfs, and that has lessened the frequency even more, but issue still persists.
by dsirijus
18 May 2011, 13:19
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Cannot connect, probably ghosts
Replies: 5
Views: 7690

Cannot connect, probably ghosts

After a day or so, SmartFoxServer refuses connection (onConnection not firing on clients). What's happening? Here's log. 2011/05/11 14:28:52.737 - [ INFO ] [id: 10] (SmartFoxServer.bootH2Engine): Starting h2 engine... 2011/05/11 14:28:54.147 - [ INFO ] [id: 10] (ExtensionHandler.createEx...
by dsirijus
26 Apr 2011, 08:31
Forum: RedBox
Topic: Policy files
Replies: 11
Views: 21367

sadmemories20 wrote:I've tried to build several versions of Red5 that have the functionality I need, copied SFS_RedBox, edited redbox.properties file and here's the dump of 0.8.0 (similar in all the other versions).

You've forgot to attach the dump.
by dsirijus
12 Apr 2011, 11:07
Forum: SmartFoxServer 1.x Discussions and Help
Topic: RoomVariables upon client-side creation not present
Replies: 6
Views: 8159

Hereby, I want to sincerely apologize for wasting BigFIsh's time.

I've been checking the stuff on production, and updating test enviroment.

Again, really sorry.
by dsirijus
12 Apr 2011, 09:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: RoomVariables upon client-side creation not present
Replies: 6
Views: 8159

Code (both client and server-side) has been updated to: Client: var roomObj:Object = new Object(); roomObj.name = gameName.text; roomObj.maxUsers = 6; roomObj.isGame = true; roomObj.exitCurrentRoom = false; roomObj.uCount = true; var roomVars:Array = new Array(); roomVars.push(&#...
by dsirijus
11 Apr 2011, 13:53
Forum: SmartFoxServer 1.x Discussions and Help
Topic: RoomVariables upon client-side creation not present
Replies: 6
Views: 8159

And, slightly OT...

This temp field in Admin tool basically indicates whether the room is created server-side or on client-side, and hence, will it be destroy automatically or not?
by dsirijus
11 Apr 2011, 13:52
Forum: SmartFoxServer 1.x Discussions and Help
Topic: RoomVariables upon client-side creation not present
Replies: 6
Views: 8159

Even on server-side creation, same thing: Room newRoom = null; HashMap map = new HashMap(); map.put("name", params[0]); map.put("pwd", ""); map.put("maxU", "6"); map.put("maxS", "0"); map.pu...
by dsirijus
11 Apr 2011, 13:26
Forum: SmartFoxServer 1.x Discussions and Help
Topic: RoomVariables upon client-side creation not present
Replies: 6
Views: 8159

RoomVariables upon client-side creation not present

I'm creating some rooms on client side, nothing on the server side that could mess it up, and watching the Admin tool besides. Here's the code to create the room: var roomObj:Object = new Object(); roomObj.name = gameName.text; roomObj.maxUsers = 6; roomObj.isGame = true; roomObj.exitCurrent...
by dsirijus
05 Apr 2011, 08:59
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Error in setting user variables
Replies: 7
Views: 9447

I did a workaround, created room server side. Haven't had the time to track this one down.

There's no custom login, but just for a double check - rooms created on client are automatically joined?

Go to advanced search