Search found 19 matches

by jonc
15 Jul 2015, 02:34
Forum: SFS2X Questions
Topic: Room creation/removal logging
Replies: 1
Views: 3784

Room creation/removal logging

We have a massive number of entries in our logs to do with room creation and removal. It's becoming a problem now that we have a lot of users in game constantly. Is there any way to disable this logging (or just reduce the amount of information logged)? Here's an example: 2015-07-15 02:10:21.724 INF...
by jonc
08 Aug 2012, 05:26
Forum: SFS2X Questions
Topic: "Stuck" responses from server
Replies: 5
Views: 7855

Re: "Stuck" responses from server

Just wanted to say that we have seen the same sort of problem. In our case: - Client doesn't receive any messages from the server for 10-20 seconds, generally after a large message has been sent. After this, all the stuck messages come through at once. - Sending a message to the server (either via t...
by jonc
21 Sep 2011, 23:39
Forum: SFS2X ActionScript 3 API
Topic: Client error upgrading to RC3: de.polygonal.ds::ListSet
Replies: 4
Views: 9259

Hi Paolo, yes we solved this problem by rebuilding the Bits .swc.
by jonc
21 Sep 2011, 05:18
Forum: SFS2X ActionScript 3 API
Topic: Client error upgrading to RC3: de.polygonal.ds::ListSet
Replies: 4
Views: 9259

Client error upgrading to RC3: de.polygonal.ds::ListSet

Hi, We are trying to update from RC1b to RC3. I have downloaded the RC3 patch and installed it. The server build seems to run fine. However, when I run our AS3 client I get an error as described below. Here is the call stack: VerifyError: Error #1111: de.polygonal.ds::ListSet cannot implement de.pol...
by jonc
20 Sep 2011, 00:07
Forum: SFS2X ActionScript 3 API
Topic: Reconnection attempt failing - what to do?
Replies: 7
Views: 10164

Hi Lapo, this all seems to be working well now, at least when testing with killConnection(). It will be interesting to see how well it handles actually network disruptions.

thanks,

- Jon.
by jonc
19 Sep 2011, 07:03
Forum: SFS2X ActionScript 3 API
Topic: Reconnection attempt failing - what to do?
Replies: 7
Views: 10164

Thanks again Lapo. I will test with killConnection(). Am I right in saying that if one experienced a network dropout due to a faulty internet connection or problems at the ISP one would expect an automatic reconnection if the glitch is resolved within the <userReconnectionSeconds> period? We'll also...
by jonc
19 Sep 2011, 06:25
Forum: SFS2X ActionScript 3 API
Topic: Reconnection attempt failing - what to do?
Replies: 7
Views: 10164

Hi Lapo,

Thanks for the reply.

I'm disconnecting by disabling the network adapter (Windows 7). I then immediately re-enable it after the client detects the dropped network.

We're using 2.0.0-RC1b and the Flash API from that build.

- Jon.
by jonc
15 Sep 2011, 04:54
Forum: SFS2X ActionScript 3 API
Topic: Reconnection attempt failing - what to do?
Replies: 7
Views: 10164

Reconnection attempt failing - what to do?

Hi, we're trying to handle disconnects more gracefully in our game using a Flash client. I've read about the HRC and how it should reconnect automatically. In our server config, I've set: <userReconnectionSeconds>60</userReconnectionSeconds> <overrideMaxUserIdleTime>90</overrideMaxUserIdleTime> So, ...
by jonc
16 Jun 2011, 04:21
Forum: SFS2X Questions
Topic: How to process invitation replies?
Replies: 4
Views: 7108

How to process invitation replies?

Hi, I'm a little confused about what to do with invitation replies. I've looked at the example game lobby application and, although it sends an invitation reply, it never seems to do anything with it. What I want to do is to cancel a created game if a user has been invited and then refuses to join. ...
by jonc
16 Jun 2011, 04:14
Forum: SFS2X Questions
Topic: Duplicate invitations
Replies: 3
Views: 6192

Duplicate invitations

Hi, I'm having some trouble using invitations to get users into a private game. What I want to do is to have a user create a private game and exclusively invite a single other user into that game. The first problem I encountered was that I was unable to create a private game without putting at least...
by jonc
02 May 2011, 21:42
Forum: SmartFoxBits for SFS 2X
Topic: Chat window doesn't always scroll to bottom on new message
Replies: 2
Views: 11899

Answering my own question... hopefully this will be useful for anyone else running into the same problem. I added a call to ValidateNow() in the code that sets the chat text box vertical position. This shouldn't be necessary, since the position is being set on a CallLater() function, but it fixed th...
by jonc
02 May 2011, 21:17
Forum: SmartFoxBits for SFS 2X
Topic: Chat window doesn't always scroll to bottom on new message
Replies: 2
Views: 11899

Chat window doesn't always scroll to bottom on new message

Hi, Having a problem with the Chat Box. I recently noticed in our game that sometimes when a new message is added to the chat box that the new line doesn't appear because the box doesn't automatically scroll to the bottom. The line is there and you can manually scroll to see it, but this isn't very ...
by jonc
01 Apr 2011, 09:07
Forum: SmartFoxBits for SFS 2X
Topic: Connector needs to have server IP & port set directly
Replies: 6
Views: 15714

Makes sense. Thanks for looking into it Paolo.
by jonc
01 Apr 2011, 08:56
Forum: SmartFoxBits for SFS 2X
Topic: Connector needs to have server IP & port set directly
Replies: 6
Views: 15714

Flex.
by jonc
01 Apr 2011, 08:10
Forum: SmartFoxBits for SFS 2X
Topic: Connector needs to have server IP & port set directly
Replies: 6
Views: 15714

Here's an example of code that doesn't work (we get a connection failed event): connector = new Connector(); connector.configPath = "sfs-config.xml"; connector.connect(); The same config file works if we load it through sfs.loadConfig() and then set the connector IP address...

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