Search found 19 matches
- 15 Jul 2015, 02:34
- Forum: SFS2X Questions
- Topic: Room creation/removal logging
- Replies: 1
- Views: 3784
Room creation/removal logging
We have a massive number of entries in our logs to do with room creation and removal. It's becoming a problem now that we have a lot of users in game constantly. Is there any way to disable this logging (or just reduce the amount of information logged)? Here's an example: 2015-07-15 02:10:21.724 INF...
- 08 Aug 2012, 05:26
- Forum: SFS2X Questions
- Topic: "Stuck" responses from server
- Replies: 5
- Views: 7855
Re: "Stuck" responses from server
Just wanted to say that we have seen the same sort of problem. In our case: - Client doesn't receive any messages from the server for 10-20 seconds, generally after a large message has been sent. After this, all the stuck messages come through at once. - Sending a message to the server (either via t...
- 21 Sep 2011, 23:39
- Forum: SFS2X ActionScript 3 API
- Topic: Client error upgrading to RC3: de.polygonal.ds::ListSet
- Replies: 4
- Views: 9259
- 21 Sep 2011, 05:18
- Forum: SFS2X ActionScript 3 API
- Topic: Client error upgrading to RC3: de.polygonal.ds::ListSet
- Replies: 4
- Views: 9259
Client error upgrading to RC3: de.polygonal.ds::ListSet
Hi, We are trying to update from RC1b to RC3. I have downloaded the RC3 patch and installed it. The server build seems to run fine. However, when I run our AS3 client I get an error as described below. Here is the call stack: VerifyError: Error #1111: de.polygonal.ds::ListSet cannot implement de.pol...
- 20 Sep 2011, 00:07
- Forum: SFS2X ActionScript 3 API
- Topic: Reconnection attempt failing - what to do?
- Replies: 7
- Views: 10164
- 19 Sep 2011, 07:03
- Forum: SFS2X ActionScript 3 API
- Topic: Reconnection attempt failing - what to do?
- Replies: 7
- Views: 10164
Thanks again Lapo. I will test with killConnection(). Am I right in saying that if one experienced a network dropout due to a faulty internet connection or problems at the ISP one would expect an automatic reconnection if the glitch is resolved within the <userReconnectionSeconds> period? We'll also...
- 19 Sep 2011, 06:25
- Forum: SFS2X ActionScript 3 API
- Topic: Reconnection attempt failing - what to do?
- Replies: 7
- Views: 10164
- 15 Sep 2011, 04:54
- Forum: SFS2X ActionScript 3 API
- Topic: Reconnection attempt failing - what to do?
- Replies: 7
- Views: 10164
Reconnection attempt failing - what to do?
Hi, we're trying to handle disconnects more gracefully in our game using a Flash client. I've read about the HRC and how it should reconnect automatically. In our server config, I've set: <userReconnectionSeconds>60</userReconnectionSeconds> <overrideMaxUserIdleTime>90</overrideMaxUserIdleTime> So, ...
- 16 Jun 2011, 04:21
- Forum: SFS2X Questions
- Topic: How to process invitation replies?
- Replies: 4
- Views: 7108
How to process invitation replies?
Hi, I'm a little confused about what to do with invitation replies. I've looked at the example game lobby application and, although it sends an invitation reply, it never seems to do anything with it. What I want to do is to cancel a created game if a user has been invited and then refuses to join. ...
- 16 Jun 2011, 04:14
- Forum: SFS2X Questions
- Topic: Duplicate invitations
- Replies: 3
- Views: 6192
Duplicate invitations
Hi, I'm having some trouble using invitations to get users into a private game. What I want to do is to have a user create a private game and exclusively invite a single other user into that game. The first problem I encountered was that I was unable to create a private game without putting at least...
- 02 May 2011, 21:42
- Forum: SmartFoxBits for SFS 2X
- Topic: Chat window doesn't always scroll to bottom on new message
- Replies: 2
- Views: 11899
Answering my own question... hopefully this will be useful for anyone else running into the same problem. I added a call to ValidateNow() in the code that sets the chat text box vertical position. This shouldn't be necessary, since the position is being set on a CallLater() function, but it fixed th...
- 02 May 2011, 21:17
- Forum: SmartFoxBits for SFS 2X
- Topic: Chat window doesn't always scroll to bottom on new message
- Replies: 2
- Views: 11899
Chat window doesn't always scroll to bottom on new message
Hi, Having a problem with the Chat Box. I recently noticed in our game that sometimes when a new message is added to the chat box that the new line doesn't appear because the box doesn't automatically scroll to the bottom. The line is there and you can manually scroll to see it, but this isn't very ...
- 01 Apr 2011, 09:07
- Forum: SmartFoxBits for SFS 2X
- Topic: Connector needs to have server IP & port set directly
- Replies: 6
- Views: 15714
- 01 Apr 2011, 08:56
- Forum: SmartFoxBits for SFS 2X
- Topic: Connector needs to have server IP & port set directly
- Replies: 6
- Views: 15714
- 01 Apr 2011, 08:10
- Forum: SmartFoxBits for SFS 2X
- Topic: Connector needs to have server IP & port set directly
- Replies: 6
- Views: 15714