Search found 130 matches

by ffourcad
08 Jul 2011, 12:10
Forum: OpenSpace v2 discussions and help
Topic: Adding triggers to skins at runtime
Replies: 3
Views: 11452

Hello, we run into the same problem. And I don't see how to work with tile events instead of skin events. For example, we have a bed skin, that has a click event configured in OpenSpace Editor, that make the player sleep when he clicks on it. Problem is that he can buy new bed and change the current...
by ffourcad
16 Jun 2011, 11:46
Forum: SFS2X Questions
Topic: USER_JOIN_ROOM event not triggered in Zone Extension
Replies: 5
Views: 8091

Thanks for the answer, but it's still not working.
Are you sure it's working in a zone extension ?
by ffourcad
15 Jun 2011, 11:50
Forum: SFS2X Questions
Topic: USER_JOIN_ROOM event not triggered in Zone Extension
Replies: 5
Views: 8091

USER_JOIN_ROOM event not triggered in Zone Extension

Hello, I'm trying to automatically create rooms when others are full. The idea is when a chatroom is full, I want to create a new room with same data on server-side. To do so, I listen the USER_JOIN_ROOM event, but my UserJoinRoomEvtHandler is never created when a user joins a room. I don't understa...
by ffourcad
22 Nov 2010, 13:26
Forum: OpenSpace v2 discussions and help
Topic: Implementing Custom Cursor (URGENT!)
Replies: 11
Views: 15286

but I'll have to do that for every tile in my 55x52 map. It's a lot of tiles to set up, and I'm afraid it will slow the game, with to many triggers on map.
Won't it ?
by ffourcad
19 Nov 2010, 13:25
Forum: OpenSpace v2 discussions and help
Topic: Implementing Custom Cursor (URGENT!)
Replies: 11
Views: 15286

there are some tiles on the street, on which i can walk, and where I have some garbages. when I drag my mouse over the garbage, I'd like to have a special cursor appearing (a grab icon instead of the mouse). Then when I click on the garbage, the avatar goes to this tile, and the garbage disappear, a...
by ffourcad
18 Nov 2010, 19:17
Forum: OpenSpace v2 discussions and help
Topic: Implementing Custom Cursor (URGENT!)
Replies: 11
Views: 15286

The solution proposed by Tiagor earlier is not working either : the roll_over event on skin is hardly ever triggered (but sometimes, which is really confusing).

I REALLY need to have interaction with walkable tiles !!!
by ffourcad
18 Nov 2010, 15:55
Forum: OpenSpace v2 discussions and help
Topic: Implementing Custom Cursor (URGENT!)
Replies: 11
Views: 15286

so there is indeed no way to go around this. But I thought there was a way in flash to catch an event, but not interrupt the event flow, so other objects/class can catch the same event. Am I wrong ?
by ffourcad
17 Nov 2010, 09:52
Forum: OpenSpace v2 discussions and help
Topic: Implementing Custom Cursor (URGENT!)
Replies: 11
Views: 15286

thanks, I thought about it, but the custom cursor system I created is very generic, with classes extending MovieClip, and Singleton for storing specific cursor assets, so it is not really what I wanted. I just wanted to understand, why a rollover event on a MovieClip used as a skin on a walkable til...
by ffourcad
15 Nov 2010, 07:57
Forum: OpenSpace v2 discussions and help
Topic: Implementing Custom Cursor (URGENT!)
Replies: 11
Views: 15286

Implementing Custom Cursor (URGENT!)

Hello Everybody, I want to add some custom cursor to my game, but on walkable tiles, it seems that it's not possible. Maybe OpenSpace is overriding or preventing this kind of feature. On non walkable tiles, it works (talk to NPCs for example). Please answer me as soon as possible, we should release ...
by ffourcad
01 Sep 2010, 13:32
Forum: OpenSpace v2 discussions and help
Topic: panning the map around
Replies: 1
Views: 4471

panning the map around

Hello, I have achieved an almost perfect panning system, but I have just one problem, it's that there is this transition tween, that makes the panning movement not smooth. I can see in the traces that OpenSpace tells me, when dragging my mouse around while panning, the openSpace can't pan view, beca...
by ffourcad
03 Aug 2010, 15:32
Forum: OpenSpace v2 discussions and help
Topic: Issues with sendAvatarToMap
Replies: 4
Views: 7799

I figured it out, but the main problem was that I didn't join the new room, even if events were sent from my avatar to the openSpace Extension. So I had to leave game Room, and Join Map Room.
It's working now, but I don't find it really clean
by ffourcad
02 Aug 2010, 15:36
Forum: OpenSpace v2 discussions and help
Topic: Issues with sendAvatarToMap
Replies: 4
Views: 7799

Issues with sendAvatarToMap

Hello, I'm having trouble with sendAvatarToMap. I start in a map, and it's working fine, then I leave it to enter a game room (not bound to openSpace), and after completing the game, I want to go back to the first room, using sendAvatarToMap. The map is redered, the avatar is displayed, but i can't ...
by ffourcad
26 Jul 2010, 12:55
Forum: OpenSpace v2 discussions and help
Topic: Knowing the current avatarposition on server-side
Replies: 10
Views: 14625

Thank you, but i'm trying to stop other avatars than mine (NPCs in that case)
by ffourcad
26 Jul 2010, 12:54
Forum: Server Side Extension Development
Topic: json response concatenated
Replies: 3
Views: 6406

The error is that only the first message is parsed by smartfoxClient, so only one extensionResponse event is sent.
Server version is 1.6.8, and the API, is AS3
by ffourcad
22 Jul 2010, 07:10
Forum: OpenSpace v2 discussions and help
Topic: Knowing the current avatarposition on server-side
Replies: 10
Views: 14625

on server-side, when we use moveAvatar, it seems that the avatar finishes its current movement, before doing the new one. Which that if you move the avatar on a straight line, then ask him to move to a tile in the middle of this line, it first goes to the end of the line, then goes back to the tile ...

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