Search found 33 matches
- 09 Jun 2020, 08:22
- Forum: Job offers and requests
- Topic: 1 SFS2X unlimited license for sale (+OpenSpace)
- Replies: 2
- Views: 11540
Re: 1 SFS2X unlimited license for sale (+OpenSpace)
Only one license plus OpenSpace, I updated the post.
- 14 Nov 2018, 11:14
- Forum: Job offers and requests
- Topic: 1 SFS2X unlimited license for sale (+OpenSpace)
- Replies: 2
- Views: 11540
1 SFS2X unlimited license for sale (+OpenSpace)
No longer available. My company no longer needs these items, so we are selling them. ⋅ SmartFoxServer 2X Unlimited Users = 1,250€ (originally €3,500 IIRC) ⋅ OpenSpace 1 Seat license = 400€ (originally €2,000 IIRC) If you are interested, please reply to this post o...
- 25 Jan 2015, 14:22
- Forum: OpenSpace v2 discussions and help
- Topic: Adding trees
- Replies: 9
- Views: 18997
Re: Adding trees
The avatar won't interact with stuff placed in the foreground/background. If you need the avatar to enter in the house, it must reside in tiles (or supertiles). If the house is just a decorative house in the horizon (where the avatar can't walk), place it in the background. Appart from this, I think...
- 23 Jan 2015, 10:20
- Forum: OpenSpace v2 discussions and help
- Topic: Inside skins/backgrounds/foregrounds
- Replies: 4
- Views: 13440
Re: Inside skins/backgrounds/foregrounds
I'll take a look. Seems that buttons don't act as buttons (rollover, etc.), but .buttonMode works (hand cursor), so it's very possible that mouseEnabled/mouseChildren does its job as well
- 22 Jan 2015, 20:18
- Forum: OpenSpace v2 discussions and help
- Topic: Inside skins/backgrounds/foregrounds
- Replies: 4
- Views: 13440
Re: Inside skins/backgrounds/foregrounds
We have visual effects which require integration with OS layers and won't work fine if we use *everything* inside the skin as clickable area. And integrating certain things "out" of OpenSpace could be a nightmare, as every map includes (or not) different things, and we use to work the stuf...
- 22 Jan 2015, 15:52
- Forum: OpenSpace v2 discussions and help
- Topic: Adding trees
- Replies: 9
- Views: 18997
Re: Adding trees
Add it to the topmost tile (red in the attached screenshot), ignore the others (yellow)
- 22 Jan 2015, 14:04
- Forum: OpenSpace v2 discussions and help
- Topic: Inside skins/backgrounds/foregrounds
- Replies: 4
- Views: 13440
Inside skins/backgrounds/foregrounds
I'm coming from OS1 development and I've found some differences. Is there some way to catch MouseEvents from within elements living in skins/backgrounds/foregrounds? Seems that I can attach events in tiles to the tiles themselves, but not their children. And seems I can't attach anything to backgrou...
- 20 Apr 2011, 09:36
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: userLost Event => punish user in turn-based game??
- Replies: 2
- Views: 5545
- 19 Apr 2011, 09:20
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: userLost Event => punish user in turn-based game??
- Replies: 2
- Views: 5545
userLost Event => punish user in turn-based game??
Do you know when you're playing SO FINE, enjoying, a turn-based game and your opponent leaves the game because (s)he's losing? Now add that this happens 10 times in a row. So, this is why leaving turn-based games uses to carry some kind of punishment or penalty, and I got 2 questions: 1. Any way to ...
- 16 Apr 2011, 20:23
- Forum: Server Side Extension Development
- Topic: send a response to all users
- Replies: 7
- Views: 12777
- 16 Apr 2011, 00:34
- Forum: Server Side Extension Development
- Topic: send a response to all users
- Replies: 7
- Views: 12777
That depends on your implementation. In my environment, for example, moderators don't have any permission/relevance out of Smartfox's operational services. Depending on the situation, using a mod message could be a very efficient way to broadcast a message (without still giving root access to a give...
- 15 Apr 2011, 20:31
- Forum: Server Side Extension Development
- Topic: send a response to all users
- Replies: 7
- Views: 12777
- 14 Apr 2011, 12:58
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: setInterval doesn't stop after room destruction - AS ext
- Replies: 12
- Views: 16324
- 14 Apr 2011, 12:33
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: setInterval doesn't stop after room destruction - AS ext
- Replies: 12
- Views: 16324
In a quick test, seems that room-level extensions run independent on every created room, so this is nice in order to manage setIntervals, as you can store them in simple variables --> I was previously trying (unsuccessfully) to store intervals in room-variables, as I thought extension threads may be...
- 14 Apr 2011, 10:30
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: setInterval doesn't stop after room destruction - AS ext
- Replies: 12
- Views: 16324