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by Lapo
23 Feb 2018, 18:33
Forum: SFS2X Questions
Topic: Server Paused
Replies: 1
Views: 4

Re: Server Paused

Hi, I am not sure what you mean by paused. The server should be running all the times, after it's launched. Pressing CTRL+C in the console (when not running as service) should stop the process, so I am not sure what you're saying here... sorry. What OS are you using? How are these "pauses"...
by Lapo
23 Feb 2018, 09:24
Forum: SFS2X Questions
Topic: Tipps for resource generation on server side ?
Replies: 1
Views: 15

Re: Tipps for resource generation on server side ?

Hi, you should investigate what is the source of the delay you've described. 1-2 seconds could be caused by multiple factors, such as intense work on the client side (rendering?), network lag or a heavy DB query or a mix of all these. You can exclude network is you're testing locally. If not check w...
by Lapo
21 Feb 2018, 15:28
Forum: SFS2X Questions
Topic: Problem with inserting Arabic text to the database
Replies: 4
Views: 34

Re: Problem with inserting Arabic text to the database

The fix suggests that the two mysql servers are not configured exactly the same. I'd recommend comparing the environment variables of both servers if you want to get to the bottom of it, though you've already found a solution :)

Cheers
by Lapo
21 Feb 2018, 15:26
Forum: SFS2X Questions
Topic: Which is better one game per room or one game per extension?
Replies: 3
Views: 21

Re: Which is better one game per room or one game per extension?

For example, if there are my scenario, I have three type of game, Chess game, Black jack, Bridge. I want 4 rooms for Chess, 6 rooms for Black jack, 10 room form Bridges in one of my game server, and players can play any type of games at the same time. I want 6 rooms for Chess, 9 rooms for Black jac...
by Lapo
21 Feb 2018, 07:26
Forum: SFS2X Questions
Topic: Which is better one game per room or one game per extension?
Replies: 3
Views: 21

Re: Which is better one game per room or one game per extension?

Hi, keeping multiple connections open is not an issue. Connections alone don't use bandwidth, so the network consumption depends entirely on the activity of the game itself. Also keep in mind that SFS2X uses a compressed protocol that is very efficient. These days you can watch streaming 1080p video...
by Lapo
20 Feb 2018, 14:49
Forum: SmartFoxServer 1.x Discussions and Help
Topic: what is SSl
Replies: 1
Views: 23

Re: what is SSl

Hi,
I've been watching your posts and they don't seem to make much sense. They most likely look like spam for the link you've at your footer.

I am going to banish this account if you keep creating unrelated posts.
by Lapo
20 Feb 2018, 10:06
Forum: SFS2X Java / Android API
Topic: Serialization bug...
Replies: 1
Views: 11

Re: Serialization bug...

Hi, All. I tried to find a bug tracker but with no luck, so posting my issue here, hope somebody could help me! There is an issue Im experiencing with object deserialisation. I have a class UserProfileResponse which has internal VO objects in it: What is a VO object, exactly? Can you send us a work...
by Lapo
15 Feb 2018, 11:27
Forum: SFS2X C# API
Topic: How to Reconnect to the smart fox server
Replies: 3
Views: 36

Re: How to Reconnect to the smart fox server

The client detects a disconnection and retries to connect to the server. On the other side (server) the old session is still alive and waiting for the old owner to come back. If this happens within the time limit you've configured the old session is revived and you're good to go. If you want to lear...
by Lapo
15 Feb 2018, 11:25
Forum: SFS2X C# API
Topic: Unity FirstPersonShooter animation issue
Replies: 1
Views: 14

Re: Unity FirstPersonShooter animation issue

Hi, I would probably try to debug the part where positional updates arrive at the client and check what's happening in terms of animation. What is particularly weird is that the enemy disappears and reappears abruptly. If the debugging doesn't help I would suggest to download the original copy of th...
by Lapo
15 Feb 2018, 09:04
Forum: SFS2X C# API
Topic: How to Reconnect to the smart fox server
Replies: 3
Views: 36

Re: How to Reconnect to the smart fox server

Hi, if the disconnection is due to a temporary network error/hiccup this will usually help: http://docs2x.smartfoxserver.com/GettingStarted/reconnection-hrc-plus You just need to activate the reconnection system from the AdminTool and give it a reasonable reconnection time (typically 30-60 seconds) ...
by Lapo
15 Feb 2018, 08:57
Forum: SFS2X Questions
Topic: User kicked out of desired room
Replies: 3
Views: 42

Re: User kicked out of desired room

Great! :)

Cheers
by Lapo
15 Feb 2018, 08:56
Forum: SFS2X Questions
Topic: Questions about MMOItem
Replies: 1
Views: 13

Re: Questions about MMOItem

Hi, Do MMOItems count as one ccu ? No. When i spawn an MMOItem, is there a callback method from the server/client ? For example the player aoi has one, when an player exits the aoi or enters it. Yes, it is the PROXIMITY_LIST_UPDATE which tells you about all of the Users and MMOItems visibile in your...
by Lapo
14 Feb 2018, 09:53
Forum: SFS2X Questions
Topic: User kicked out of desired room
Replies: 3
Views: 42

Re: User kicked out of desired room

Hello, Actual behavior: User U2 leaves R1 User U2 enters R2 Room R1 gets destroyed User U2 gets booted from R2 Are there any client or server errors? Is U2 actually booted from the Room or is there a join error? Also, what type of Room is R2? Are the join requests sent from client or server side? Th...
by Lapo
14 Feb 2018, 08:22
Forum: SFS2X Questions
Topic: concept of concurrent users
Replies: 2
Views: 21

Re: concept of concurrent users

Hi, the 100 CCU limit is present in the Community Edition which comes for free. For a production environment you can buy a commercial license which allows you to run higher number of CCUs. The physical limit is only dictated by how big your servers are. We have tested a single SFS instance with over...

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