Search found 3 matches

by Wally
15 Jul 2016, 08:50
Forum: SFS2X C# API
Topic: Unity - Windows Store ILCPP
Replies: 4
Views: 8277

Re: Unity - Windows Store ILCPP

Please consider to update this piece of code from this article http://docs2x.smartfoxserver.com/GettingStarted/cryptography, which introduced this problem with ILCPP.
by Wally
14 Jul 2016, 19:58
Forum: SFS2X C# API
Topic: Unity - Windows Store ILCPP
Replies: 4
Views: 8277

Re: Unity - Windows Store ILCPP

Forget it, these preprocessor directives solved it:

Code: Select all

#if (UNITY_WSA && ENABLE_DOTNET) && !UNITY_EDITOR
   sfs.InitCrypto();
#else
   StartCoroutine(sfs.InitCrypto());
#endif
by Wally
13 Jul 2016, 14:09
Forum: SFS2X C# API
Topic: Unity - Windows Store ILCPP
Replies: 4
Views: 8277

Unity - Windows Store ILCPP

We have Unity app and trying build W10 UWP via ILCPP. We cant build it for .NET Core, because some components are not .NET Core ready :( . For build is used normal mono version of SmartFox2X.dll. Windows store version of SmartFox2X.dll cant be used for ILCPP, because some build error. App is build w...

Go to advanced search