Search found 3 matches
- 15 Jul 2016, 08:50
- Forum: SFS2X C# API
- Topic: Unity - Windows Store ILCPP
- Replies: 4
- Views: 8286
Re: Unity - Windows Store ILCPP
Please consider to update this piece of code from this article http://docs2x.smartfoxserver.com/GettingStarted/cryptography, which introduced this problem with ILCPP.
- 14 Jul 2016, 19:58
- Forum: SFS2X C# API
- Topic: Unity - Windows Store ILCPP
- Replies: 4
- Views: 8286
Re: Unity - Windows Store ILCPP
Forget it, these preprocessor directives solved it:
Code: Select all
#if (UNITY_WSA && ENABLE_DOTNET) && !UNITY_EDITOR
sfs.InitCrypto();
#else
StartCoroutine(sfs.InitCrypto());
#endif
- 13 Jul 2016, 14:09
- Forum: SFS2X C# API
- Topic: Unity - Windows Store ILCPP
- Replies: 4
- Views: 8286
Unity - Windows Store ILCPP
We have Unity app and trying build W10 UWP via ILCPP. We cant build it for .NET Core, because some components are not .NET Core ready :( . For build is used normal mono version of SmartFox2X.dll. Windows store version of SmartFox2X.dll cant be used for ILCPP, because some build error. App is build w...