Search found 38 matches
- 25 Jul 2015, 12:07
- Forum: SFS2X Questions
- Topic: User leave room in one minute
- Replies: 1
- Views: 4145
User leave room in one minute
Hi, I create a MMORoom in client, and also create 3 NPC in the room. And I send request to server to update NPC's UserVariable every 100ms. And also call EnableLagMonitor (true) at client. But after 1 minute when room created, I was kicked out of the room by server, the log is below: 19:49:02,900 IN...
- 21 Jul 2015, 14:53
- Forum: SFS2X Questions
- Topic: How to get server ip on server side
- Replies: 1
- Views: 4011
How to get server ip on server side
Hi
how to get the server ip and port in room extension?
how to get the server ip and port in room extension?
- 21 Jul 2015, 14:51
- Forum: SFS2X Questions
- Topic: Looking for a server communication example
- Replies: 15
- Views: 19628
- 21 Jul 2015, 08:56
- Forum: SFS2X Questions
- Topic: Looking for a server communication example
- Replies: 15
- Views: 19628
Re: Looking for a server communication example
I try to use client API in server extension, try to new SmartFox when server is ready: @Override public void init() { addEventHandler( SFSEventType.SERVER_READY , OnServerReadyHandler.class ); } public void initSmartFoxClient( ) { mSfsClient = new SmartFox( true ); } but i got an error: 16:45:27,644...
- 20 Jul 2015, 08:46
- Forum: SFS2X Questions
- Topic: Looking for a server communication example
- Replies: 15
- Views: 19628
Re: Looking for a server communication example
I just want to separate the lobby and games into different servers, and transfer user info between them. I'm not familiar with socket-based communication, so if smartfox client API works on server side, that would be a quick way for me. And, about cluster multiple SFS2X, is there a possible to relea...
- 19 Jul 2015, 09:26
- Forum: SFS2X Questions
- Topic: Looking for a server communication example
- Replies: 15
- Views: 19628
Re: Looking for a server communication example
Flying_Banana wrote:I am also interested in a quick way for different smart fox servers to communicate with each other. Connecting as a client is a little messy for me with all the server and client api getting mixed up and all that...
Is connecting as a client work?
- 19 Jul 2015, 09:19
- Forum: SFS2X Questions
- Topic: NPC not show in MMO Demo
- Replies: 9
- Views: 12136
NPC not show in MMO Demo
Hi I download the mmo demo, and run the server and client, but in client, i not see any npc. And when 2 clients login, they do not see each other in client. Is there anything else need to set? server log is below: 17:09:08,450 INFO [SFSWorker:Sys:1] v2.SmartFoxServer - SmartFoxServer 2X (2.9.0) READ...
- 16 Jul 2015, 08:41
- Forum: SFS2X Questions
- Topic: Looking for a server communication example
- Replies: 15
- Views: 19628
Looking for a server communication example
Hi
Is there an example to show how smartfox server talk to the other smarfox server?
Is there an example to show how smartfox server talk to the other smarfox server?
- 15 Oct 2014, 10:17
- Forum: SFS2X C++ API
- Topic: Multiplatform cards game example available
- Replies: 5
- Views: 27050
Re: Multiplatform cards game example available
i make a VS 2012 project , update cocos2dx to 3.x, download link: http://pan.baidu.com/s/1mgxD4xy
there are bugs when gaming, but login, start game and send message works.
boost and smartfoxserver api not included, your should change the project setting to where your boost and smart fox api are.
there are bugs when gaming, but login, start game and send message works.
boost and smartfoxserver api not included, your should change the project setting to where your boost and smart fox api are.
- 16 Jul 2013, 12:35
- Forum: SFS2X C++ API
- Topic: CONNECTION_LOST is never triggered
- Replies: 11
- Views: 16287
Re: CONNECTION_LOST is never triggered
i add log in SmartFox::EnquenueEvent , print the evt->ToString. when disconnect, EnquenueEvent receive "connectionLost [ null]" twice. after click the reconnect, receive nothing, but i try new mSmartFox and add event listener again after connect lost, it can receive the next connect callba...
- 16 Jul 2013, 10:11
- Forum: SFS2X C++ API
- Topic: CONNECTION_LOST is never triggered
- Replies: 11
- Views: 16287
Re: CONNECTION_LOST is never triggered
the first time click connect, the client will call mSmartFox->Connect, and get the OnSmartFoxConnection called. and the server log below: 2013 | 17:10:47,956 | INFO | main | smartfoxserver.v2.SmartFoxServer | SmartFoxServer 2X (2.0.1) READY! 2013 | 17:10:57,372 | INFO | SocketReader | bitswarm.core....
- 14 Jun 2013, 09:35
- Forum: SFS2X C++ API
- Topic: 0.9.6 compile erro on IOS
- Replies: 1
- Views: 5740
0.9.6 compile erro on IOS
i got an link error when compile 0.9.6 on IOS Undefined symbols for architecture i386: "Sfs2X::Bitswarm::BBox::BBClient::SEP", referenced from: Sfs2X::Bitswarm::BBox::BBClient::EncodeRequest(boost::shared_ptr<std::string>, boost::shared_ptr<void>) in BBClient.o ld: symbol(s) not found for ...
- 11 May 2013, 06:17
- Forum: SFS2X C++ API
- Topic: Is there a event for connect time out?
- Replies: 1
- Views: 4939
Is there a event for connect time out?
i use a wrong ip to connect the server, and i found it after a long time waiting. I add listener for CONNECTION_LOST,DISCONNECT and CONNECTION, i didn't receive any event.
is there a event to handle this?
is there a event to handle this?
- 10 May 2013, 15:39
- Forum: SFS2X C++ API
- Topic: boost::lexical_cast question
- Replies: 1
- Views: 5033
boost::lexical_cast question
i compile game with 0.9.5 for android, and i get error in boost.
i don't know why, but the error is cause by boost::lexical_cast.
so i comment all the #include <boost/lexical_cast.hpp> in api and use atof instead, the compile success and the game work.
i don't know why, but the error is cause by boost::lexical_cast.
so i comment all the #include <boost/lexical_cast.hpp> in api and use atof instead, the compile success and the game work.
- 10 May 2013, 15:33
- Forum: SFS2X C++ API
- Topic: ConfigLoader::LoadConfig can not read the file in apk
- Replies: 6
- Views: 12191
ConfigLoader::LoadConfig can not read the file in apk
i try to run my cocos2dx game with api 0.9.5 on android, which work fine on iOS and win7, but it crash on android. and i found, in ConfigLoader::LoadConfig, using ifstream to open read file. my sfs-config.xml is in the assets, which pack into apk with other resource, and ifstream can not read the fi...