_server.joinRoom()

Availability:

SmartFoxServer PRO 1.4.0

Usage:

_server.joinRoom(user, currRoomId, leaveRoom, newRoom, pwd, isSpec, sendUpdate)

Description:

Joins a user into a room from the server side.

Properties:

user   The user to join
currRoomId   the id of the current room where the user is already joined (-1 if he's not already joined)
leaveRoom   a boolean flag. If true the user will leave the current room after joining the new one
newRoom   the id of the new room to join
pwd   a password, if needed to join the room
isSpec   a boolean flag. If true the user will join in the new room as a spectator (game rooms only)
sendUpdate   a boolean flag. Default = true. It will send the default update to all the other clients (optional)

Returns:

A boolean. True if the join was successful

Example:

var ok = _server.joinRoom(userObj, currId, true, newId)
if (ok)
	trace("Success!")

See also: